Card system: Difference between revisions
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[[Category:System]][[Category:Fantasy]] | [[Category:System]][[Category:Fantasy]] | ||
This is the system for use with [[The Castle]]. | This is the system for use with [[The Castle]]. It is designed to accompany the [[Chit system]] | ||
This document is very much a work in progress. | This document is very much a work in progress. | ||
==Experience== | ==Experience== | ||
Starting characters typically have 10xp. | Starting characters typically have 10xp. | ||
In the [[Chit system]] it costs between 1 and 4xp to buy an Advantage. | |||
==The Hand== | ==The Hand== | ||
Players will have a number of action cards in their hand dependent on the character's experience. | Players will have a number of action cards in their hand dependent on the character's experience. | ||
===Number of Cards Allowed=== | |||
<table border="1" cellspacing="0" cellpadding="3"> | <table border="1" cellspacing="0" cellpadding="3"> | ||
<tr><th>xp</th><td>1</td><td>3</td><td>6</td><td>10</td><td>15</td><td>21</td><td>28</td><td>...</td></tr> | <tr><th>xp</th><td>1</td><td>3</td><td>6</td><td>10</td><td>15</td><td>21</td><td>28</td><td>...</td></tr> | ||
<tr><th>Cards</th><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>...</td></tr> | <tr><th>Cards</th><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>...</td></tr> | ||
</table> | </table> | ||
===Gaining Cards=== | |||
Starting characters draw a number of cards from the random pack dependent on their starting experience. | |||
At the start of each session each player draws a card from the random pack and adds any other cards based on Assets the character may have. | |||
Before play starts, the player must discard cards down to their allowable number of cards. | |||
==Assets== | |||
Assets are traits of that the character has that allows them to draw additional cards at the start of each session. | |||
*Contacts | |||
*Fencing | |||
==The Cards== | |||
''There needs to be at least 40 different cards before we start.'' | |||
The bullet list for each card are the Assets to which they are relevant. | |||
====Assist==== | |||
You provide assistance to another character that makes their current action Advantaged. | |||
====Chance Encounter==== | |||
Someone turns up that you know. | |||
====Encourage==== | |||
You provide encouragement to another character that makes their current action Advantaged. | |||
====Feat of Strength==== | |||
You perform a act of strength as an Advantaged action. | |||
====Intimidate==== | |||
You words or actions are found at least unsettling by someone else. |
Revision as of 22:23, 4 March 2007
This is the system for use with The Castle. It is designed to accompany the Chit system
This document is very much a work in progress.
Experience
Starting characters typically have 10xp. In the Chit system it costs between 1 and 4xp to buy an Advantage.
The Hand
Players will have a number of action cards in their hand dependent on the character's experience.
Number of Cards Allowed
xp | 1 | 3 | 6 | 10 | 15 | 21 | 28 | ... |
---|---|---|---|---|---|---|---|---|
Cards | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ... |
Gaining Cards
Starting characters draw a number of cards from the random pack dependent on their starting experience. At the start of each session each player draws a card from the random pack and adds any other cards based on Assets the character may have. Before play starts, the player must discard cards down to their allowable number of cards.
Assets
Assets are traits of that the character has that allows them to draw additional cards at the start of each session.
- Contacts
- Fencing
The Cards
There needs to be at least 40 different cards before we start. The bullet list for each card are the Assets to which they are relevant.
Assist
You provide assistance to another character that makes their current action Advantaged.
Chance Encounter
Someone turns up that you know.
Encourage
You provide encouragement to another character that makes their current action Advantaged.
Feat of Strength
You perform a act of strength as an Advantaged action.
Intimidate
You words or actions are found at least unsettling by someone else.