Difference between revisions of "Running Sheet Harriet"

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(Items {})
(Points{})
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=='''Points{}'''==
 
=='''Points{}'''==
  
'''''Total: =  Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage'''''
+
'''''Total: =  Stats+ Powers+ Skills+Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage'''''
==='''Advancedment'''===
+
==='''Advancement'''===
  
 
===='''Abilities gained'''====
 
===='''Abilities gained'''====

Revision as of 11:02, 28 February 2024

Dame Harriet of the Reese

Harriet.jpg

Father:

Mother:

Children:

Description:

Hobbies:

  • Pottery
  • Glass blowing
  • Gardening

Ranks

  • Duchess of the Reese
  • High Priestess of
  • Knight of Wall
  • Knight of New Wall. Founding member of the New Wall Merchant's Council
  • Knight of York.
  • Chad principals healing Division.

Points{}

Total: = Stats+ Powers+ Skills+Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage

Advancement

Abilities gained

  • 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare: Warfare raise to Amber
  • 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank:3 pips to 41
  • 2 Pip Strength-Graduates gain at least Amber Strength: strength to 17
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Statistics {79}

  • Psyche: 21
  • Strength: 17
  • Endurance:41
  • Warfare: Amber
  • 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
  • 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
  • 2 Pip Strength-Graduates gain at least Amber Strength

Powers { }

Skills {40}

  • 3 Parkour
    • 1 Pip Skill-Gymnastics
  • 3 Medical skills
    • 1 Pip Skill-Medical Training
  • 3 Cooking
    • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire
  • 2 Dottlemanship. Horsemanship
    • 1 Pip Skill-Military Horsemanship
  • 1 Fabric Arts
  • 1 Drums. Percussion
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.


.

Allies & Enemies {5/5= 0}

Allies

various

Enemies

various

Companions

Items {40(70)}

  • Signature piece
  • Head knocker walking stick

Shadows{}

Stuff{3}

  • 2 Good Stuff
  • 1 Permanent Good Stuff: from Tolknor

Miscellany