Daggerheart - Ravenscrown Adventures: Furball: Difference between revisions

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Created page with "=Name= Community Ancestry Subclass Class Level '''Hope''' /5 ==Traits== *Agility *Strength *Finesse *Instinct *Presence *Knowledge ==Experiences== *Experience 1 *Experienc..."
 
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==Traits==
==Traits==
*Agility
*Agility +1 (Sprint, Dodge, Leap)
*Strength
*Strength -1 (Lift, Smash, Grapple)
*Finesse
*Finesse +1 (Control, Hide, Tinker)
*Instinct
*Instinct +2 (Perceive, Sense, Navigate)
*Presence
*Presence +1 (Charm, Perform, Deceive)
*Knowledge
*Knowledge +0 (Recall, Analyze, Comprehend)


==Experiences==
==Experiences==
*Experience 1
*Experience +1
*Experience 2
*Experience +2


==HP, Stress and Armor==
==HP, Stress and Armor==


Evasion
Evasion 10


Armor Value
Armor Value 5


Armor Slots
Armor Slots 0/3


*Minor
*Minor 3
*Major
*Major 8
*Severe
*Severe 13


HP
HP 0/6


Stress
Stress 0/5


==Weapons==
==Weapons==
*Primary
*Primary - Hand Runes - Instinct Very Close - d10 (Mag) - One-Handed
*Secondary
*Secondary - Whip - Agility Very Close - d6 (Phy) - One-Handed - Feature: Whipcrack (Mark stress to scatter enemies in Melee into close range)


==Features==
==Features==


===Class===
===Class===
* Feature
* Arcane Sense - You can sense the presence of magical people and objects when you’re close to them.
* Minor Illusion - Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within close range that is convincing to anyone in far range or further | +2 SPELLCAST ROLL
* Channel Raw Power - Once per Long Rest, you can place a Domain card from your Loadout into your Vault and choose to either:
** Gain Hope equal to the level of the card, OR
** Add magic damage equal to twice the level of the card to a spell you’ve successfully cast.


===Subclass===
===Subclass===

Revision as of 23:03, 29 March 2024

Name

Community Ancestry Subclass Class Level

Hope /5

Traits

  • Agility +1 (Sprint, Dodge, Leap)
  • Strength -1 (Lift, Smash, Grapple)
  • Finesse +1 (Control, Hide, Tinker)
  • Instinct +2 (Perceive, Sense, Navigate)
  • Presence +1 (Charm, Perform, Deceive)
  • Knowledge +0 (Recall, Analyze, Comprehend)

Experiences

  • Experience +1
  • Experience +2

HP, Stress and Armor

Evasion 10

Armor Value 5

Armor Slots 0/3

  • Minor 3
  • Major 8
  • Severe 13

HP 0/6

Stress 0/5

Weapons

  • Primary - Hand Runes - Instinct Very Close - d10 (Mag) - One-Handed
  • Secondary - Whip - Agility Very Close - d6 (Phy) - One-Handed - Feature: Whipcrack (Mark stress to scatter enemies in Melee into close range)

Features

Class

  • Arcane Sense - You can sense the presence of magical people and objects when you’re close to them.
  • Minor Illusion - Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within close range that is convincing to anyone in far range or further | +2 SPELLCAST ROLL
  • Channel Raw Power - Once per Long Rest, you can place a Domain card from your Loadout into your Vault and choose to either:
    • Gain Hope equal to the level of the card, OR
    • Add magic damage equal to twice the level of the card to a spell you’ve successfully cast.

Subclass

  • Feature

Ancestry

  • Feature

Community

  • Feature

Domain Features

Domain 1

  • Feature

Domain 2

  • Feature

Equipment

Details

Details

  • Pronouns
  • Clothes that are
  • Eyes like
  • Body that's
  • The color of
  • Attitude like

Background

  • Question 1
    • Answer 1
  • Question 2
    • Answer 2
  • Question 3
    • Answer 3

Connections

  • Question 1
    • Answer 1
  • Question 2
    • Answer 2
  • Question 3
    • Answer 3