K9 Kara: Difference between revisions
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'''Bite''': ''Str+d8 (Already includes Brawler)'' | '''Bite''': ''Str+d8 (Already includes Brawler)'' | ||
'''Go for the Throat''': ''Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, dogs deal a d10 damage in melee and automatically targets the area with the least armor.'' | '''Go for the Throat''': ''Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, dogs deal a d10 damage instead of a d6 in melee and automatically targets the area with the least armor.'' | ||
'''Fleet-Footed''': ''Dogs roll d10s instead of d6s when running.'' | '''Fleet-Footed''': ''Dogs roll d10s instead of d6s when running.'' |
Revision as of 19:54, 28 April 2024
Kara :: Officially the Goodest Girl
Who's the Goodest Girl?
Race: K9
Attributes
Agility || Smarts
(a) || Spirit
|| Strength
|| Vigor
Derived Stats
Pace || Parry
|| Size -
|| Toughness
(
)
Core Skills
Athletics || Notice
|| Persuasion
|| Stealth
Other Skills
Fighting || Intimidate
||
Survival
Hindrances
Curious - Major
Loyal - Minor
No Hands - Major
Edges and Powers
Brawler: Increase unarmed damage by 1 die type and toughness by 1
Bite: Str+d8 (Already includes Brawler)
Go for the Throat: Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, dogs deal a d10 damage instead of a d6 in melee and automatically targets the area with the least armor.
Fleet-Footed: Dogs roll d10s instead of d6s when running.
Size –1: Dogs are relatively small.
Advances
- Stealth & Intimidate
- Stealth & Intimidate
Gear
Armor
- Tactical Vest: Armor +3
- Notes: Covers torso.
Weapons
- Bite | Melee | Damage: 1d8+STR | AP: 0
- Notes: Natural Weapon
Gear
- K9 Comms
- Doggles (flash goggles)
- GPS
- Resupply Bags