SHoD PC06A: Difference between revisions
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==Skills== | ==Skills== | ||
'''Athletics''' [[file:d8a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]] || '''Fighting''' [[file:d8a | '''Athletics''' [[file:d8a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]] || '''Fighting''' [[file:d8a.png|20px]] | ||
==Languages== | ==Languages== |
Revision as of 20:05, 24 June 2024
F.U.M.P. (Flying Unicorn, Miniaturized Prototype)
Ancestry | Homunculus | Seasoned
Traits: Construct, Very Small, Darkvision, Horn, Fearless, Extradimensional Space, Armor (2)
Attributes
Agility || Smarts || Spirit || Strength || Vigor
Derived Stats
Walking Pace || Flying Pace || Parry || Size - || Toughness () || Scale Modifier -
Skills
Athletics || Notice || Stealth || Fighting
Languages
Sylvan (Native) | Common | Elven | ???
Note: FUMP is mute (to anyone except Brook), but can understand several languages.
Traits
- Very Small - Very Small races (Size −3) have a maximum Strength of d6. They subtract 3 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Very Small characters weighs and costs a quarter the listed value. Reduce the Min Str for Very Small Armor three die types (minimum d4).
- Construct - Constructs are artificial beings made of inorganic material. They add +2 to recover from being Shaken, ignore one level of Wound modifiers, don’t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill. Each attempt takes one hour per current Wound level and ignores the “Golden Hour.”
- Darkvision: The species can see in the dark a short distance, ignoring all illumination penalties and up to 2 points of penalties from invisibility or similar powers within 10" (20 yards) distant.
- Horn: Natural Weapon, d4+Str damage
- Fearless: Homunculi are immune to Fear and Intimidation.
- Extradimensional Space: Pocket dimension roughly equivalent to a normal-sized person's backpack.
- Armor: Armor +2
Edges
- Dodge: '−2 to be hit by ranged attacks.
- Improved Extraction: Three adjacent foes don’t get free attacks when you withdraw from combat.
- Trademark Weapon (Horn): +1 to Fighting with a specific weapon; +1 Parry while weapon is readied. Note: given by Familiar at Novice Rank.
- Heroic Defiance: You struggle on when others would fall. Once per encounter, the valiant hero may automatically remove the Bound, Entangled, Distracted, or Vulnerable condition. The character may spend a Benny to remove these conditions in the same encounter afterwards.
Equipment/Gear
Armor
- Scale Barding (3) + 1/2 value of built-in armor (2) = 4
Weapons
- Horn - d4+Str-3; Natural Weapon; Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5″(10 yards), and successfully hits with its horn.