Giatha's Spells: Difference between revisions
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| Line 140: | Line 140: | ||
*third | *third | ||
{| class="wikitable" | {| class="wikitable" | ||
| 1 | | 1 Call Lightning | ||
| 2 | | 2 Water Breathing | ||
| 3 | | 3 Water Walk | ||
|- | |- | ||
|} | |} | ||
*4th | *4th | ||
{| class="wikitable" | {| class="wikitable" | ||
| 1 | | 1 Conjure Woodland Beings | ||
| 2 | | 2 Control Water | ||
| 3 x | | 3 x | ||
|- | |- | ||
| Line 154: | Line 154: | ||
*5th | *5th | ||
{| class="wikitable" | {| class="wikitable" | ||
| 1 | | 1 Geas | ||
| 2 | | 2 Mass Cure Wounds | ||
| 3 x | | 3 x | ||
|- | |- | ||
| Line 161: | Line 161: | ||
*6 | *6 | ||
{| class="wikitable" | {| class="wikitable" | ||
| 1 | | 1 Heal | ||
| 2 x | | 2 x | ||
| 3 x | | 3 x | ||
Revision as of 04:03, 11 July 2024
Powers {29}
Cantrips
- Amber level allows one to memorize 20 cantrips.
| Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
| Chill | Clean | Color | Dampen | Dust | Enrich |
| Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
| Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
| Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
| Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
| Unseen Hand | Weathertell | Werelight (or Bluelight) |
Druidic Cantrips: These are specific to drudic oriented characters.
| Control Flames | Create Bonfire | Druidcraft | Frostbite | Guidance | Gust |
| Infestation | Magic Stone | Mending | Mold Earth | Poison Spray | Primal Savagery |
| Produce Flame | Resistance | Shape Water | Shillelagh | Thorn Whip | Thunderclap |
Power Words
| 1. Power Word {NOGTZ!}: Magic Negation. | 2. Power Word {POLRZ!}: Chaos Negation. | 3. Power Word {SHAGSK!): Psychic Defense. |
| 4. Power Word {ASKIIR!}: Psychic Disrupt. | 5. Power Word {KROLAK!}: Neural Disrupt. | 6. Power Word {LIEVZ!}: Life force. |
| 7. Power Word {SCHANG!}: Resume True Form. | 8. Power Word {FORTZ!}: Defensive Luck. | 9. Power Word {LEGANT!}: Pattern Negation. |
| 10. Power Word {VOILE!}: Pain Attack. | 11. Power Word {JASK!}: Trump Disrupt. | 12. Power Word {MAGIQUE!}: Process Surge. |
| 13. Power Word {QU1MK!}: Process Snuff. | 14. Power Word {OMBRE!}: Shade. | 15. Power Word {LUUM!}: Light Strobe. |
| 16. Power Word {AFLAK!}: Spark. | 17. Power Word {HURG!}: Burst of Magic. | 18. Power Word {MARSK!}: Weaken Structure. |
| 19. Power Word {HAGGK!}: Thunder. | 20. Power Word {ZZAAQ!}: Burst of Psyche. | 21. Power Word {WALLA!}: Summon Prepared Table Set Up |
| 22. Power Word {WALLE!}: Summon Prepared Table Set Up | 23. Power Word {WALLY!}: Summon Prepared Table Set Up | 24. Power Word {Yuck!}: Clear Prepared Table Set Up |
Bard
- 1 Pip-10th Level
- 6,4,3,2,2,1
| 1 Animal Friendship | 2 Beast Bond | 3 Cure Wounds |
| 4 Purify Food and Drink | 5 Wild Cunning | 6 Speak with Animals |
- second
| 1 Earthbind | 2 Pass Without Trace | 3 Find Traps |
| 4 Beast Sense |
- third
| 1 Call Lightning | 2 Water Breathing | 3 Water Walk |
- 4th
| 1 Conjure Woodland Beings | 2 Control Water | 3 x |
- 5th
| 1 Geas | 2 Mass Cure Wounds | 3 x |
- 6
| 1 Heal | 2 x | 3 x |