Tabrosa: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 12: Line 12:
=='''Powers'''==
=='''Powers'''==
*5 Basic Imprint.   
*5 Basic Imprint.   
*6 slot Frames of any type
**6 slot Frames of any type
** A raised sigil defends against Low Order magics
** A raised sigil defends against Low Order magics
** Wielder can create abstract and vivid illusions.  The Sigil remembers each illusion presentation and can replay them.
** Wielder can create abstract and vivid illusions.  The Sigil remembers each illusion presentation and can replay them.
** Wielder regenerates slowly, equal to 3 times their normal healing rate.
** Wielder regenerates slowly, equal to 3 times their normal healing rate.
*15 Advanced imprint.  
*40 Advanced imprint.  
**12 slots.  
**12 slots.  
**Wielders can share their illusions with other sigil holders
**Wielder can share their illusions with other sigil holders
**To advance to gain an advanced imprint one must have created many attempts to create a shadow of the sigil.
*60 Master Imprint
*60 Master Imprint
**Wielder can create pictorial illusions.
**Wielder can create pictorial illusions.

Revision as of 15:31, 2 August 2024

Tabrosa Ang Ri

The Primal Sigil Tabarosa is on the back wall of the stage of the Great Hall of Lights. This is a performance space for all kinds of shows from music or big orchestras to three piece bands. It houses plays musicals, operas and other dramas.

Powers

  • 5 basic imprint
  • 40 Advanced imprint
  • 100 Master Imprint

Shadows of Tabrosa

The Sigil Tabrosa does not cast shadows directly. Shadows of it are created by artists who sit before it and draw their impressions of it. The higher the skill of the artist the more likely the Sigil will empower their work. But it has empowered some works form untalented artists who were passionate about their work. The sigil is mercurial and whimsical. One never knows what will impress it enough to create a work a shadow.

Powers

  • 5 Basic Imprint.
    • 6 slot Frames of any type
    • A raised sigil defends against Low Order magics
    • Wielder can create abstract and vivid illusions. The Sigil remembers each illusion presentation and can replay them.
    • Wielder regenerates slowly, equal to 3 times their normal healing rate.
  • 40 Advanced imprint.
    • 12 slots.
    • Wielder can share their illusions with other sigil holders
    • To advance to gain an advanced imprint one must have created many attempts to create a shadow of the sigil.
  • 60 Master Imprint
    • Wielder can create pictorial illusions.