MMMC: Kitsune: Difference between revisions

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[[File:Kitsune.jpg|250px]]
[[File:Kitsune.jpg|250px]]
*The world is my playground.
*The world is my playground.
*The technology embedded in my body stunts my magic, but makes me better in other ways.
*The technology embedded in my body lets me emulate the mystical kitsune of legend.


==Ancestry | Mutant Animal | Novice/2 Adv==
==Ancestry | Mutant Animal | Novice/2 Adv==

Revision as of 22:48, 3 September 2024

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TBD

  • The world is my playground.
  • The technology embedded in my body lets me emulate the mystical kitsune of legend.

Ancestry | Mutant Animal | Novice/2 Adv

Pos Traits: Enhanced Attribute ();

Neg Traits: Awkward Shape; Outsider (Major);

Attributes

Agility || Smarts || Spirit || Strength || Vigor

Derived Stats

Pace || Run || Parry || Toughness ()

Core Skills

Athletics || Common Knowledge || Notice || Persuasion || Stealth

Other Skills

Fighting || Focus || Shooting

Hindrances

Enemy (Minor): The character has a recurring nemesis.
Overconfident (Major): The hero believes she can do anything.
Cynophobia (Minor): an irrational phobia of dogs that remains even after coming into her powers. She subtracts –1/–2 from all Trait rolls in their presence.

Ancestry

Enhanced Attribute (Spirit): One attribute based on the animal’s strong point starts at d6 instead of d4 and can be raised to d12+1.
Alertness: +2 to Notice rolls.
Low-Light Vision: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).
Attractive: +1 to Performance and Persuasion rolls.
Ancestral Enemy (Minor): (Dogs!) This species dislikes another species relatively common to the setting. They suffer a –2 penalty to Persuasion rolls when dealing with their rivals and may become hostile with little provocation. This may only be taken once per ancestry.
All Thumbs (Minor): –2 to use mechanical or electrical devices.
Awkward Shape (Minor): Mutant animals are humanoid, but they are not necessarily proportioned like humans. Mutant animals must disguise themselves while in public or risk panic (see the Mutants in Disguise rules below). Clothing must be specially made, as off-the-shelf clothing never fits right. Any gear that is worn costs twice as much as standard.
Outsider (Major): Mutant animals are not human and have no legal rights. Undisguised mutant animals take a -2 penalty on Persuasion rolls when interacting with most humans.

Edges

????

Super Powers

Trappings: Cyber-Kit!


Boost Trait | PP (1) | Range (Touch) | Duration (5 minutes)
Additional Trappings: None
Limitations:Boost only, Range: Touch
Description: Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.

Equipment/Gear

Weapons

Unarmed: Str damage

Gear

Advances

Backstory

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