BREAK!!: Nightmare Over Ragged Hollow: Sample Charsheet: Difference between revisions
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Atlictoatl (talk | contribs) Created page with " Back to main page ==Name of character== description *Calling: *Rank 2 *Species: *Homeland: *History: *Languages: ===Purviews=..." |
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===Conflict=== | ===Conflict=== | ||
*Hearts: X | *Hearts: X | ||
**Base Y | |||
**Injuries: none | **Injuries: none | ||
*Defense Rating: X (Base Y) | *Defense Rating: X (Base Y) |
Revision as of 01:14, 6 October 2024
Name of character
description
- Calling:
- Rank 2
- Species:
- Homeland:
- History:
- Languages:
Purviews
My history grants me a Minor Bonus (+2) on...
Aptitudes
- Might X (Base Y)
- Deftness X (Base Y)
- Grit X (Base Y)
- Insight X (Base Y)
- Aura X (Base Y)
Quirks:
Abilities
Second to None: I have an Edge whenever I roll for a Check or Contest covered by one of my Purviews (this replaces the Minor Bonus for purviews)
Factotum Pack: I start with a giant backpack that is worn instead of a Traveller’s Bag or Backpack
- It provides 8 additional Inventory Slots before I become Overburdened, and can hold anything that doesn't exceed the available Slots, including a 'rider'
- I can retrieve and use any item stored in the pack in 1 Turn, rather than the usual 2
- If lost or destroyed, I can make a new Factotum Pack by spending an evening modifying a regular Backpack
- It functions like a normal Backpack if used by anyone else
Don't Mind Me: During a Fight, my opponents will not target me for Attack in any Turn where I am not intending to perform an offensive Action, or doing something that will obviously cause them harm or spoil their plans. For example, healing a friend would go unchecked but setting up a bomb would not.
Silver Tongue (Rank 2): I have an Edge on all Negotiation rolls as long as I am given a chance to speak.
Conflict
- Hearts: X
- Base Y
- Injuries: none
- Defense Rating: X (Base Y)
- Speed Rating: Average
Attack Bonus:
- weapon 1, Attack +X, weapon type, bonuses: X, extra damage: X, abilities:
- weapon 2, Attack +X, weapon type, bonuses: X, extra damage: X, abilities:
[in progress]