Running Sheet Silvana: Difference between revisions
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*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana's Oak Tree. (3 points) | *3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana's Oak Tree. (3 points) | ||
*1 Amber Family friend (2 points) | *1 Amber Family friend (2 points) | ||
*1 Ranger-Emma Hall. | *1 Ranger-Emma Hall. [[https://wiki.rpg.net/index.php/Running_Sheet_Emma_Hall]] | ||
*1 pip worth | *1 pip worth | ||
===Enemies=== | ===Enemies=== |
Revision as of 15:46, 11 October 2024
Silvana
Father:Martin
Mother:Yavanna, Arden Dryad Queen
Children: None
Description:
Hobbies:Vegan cooking and baking
Ranks
- Dryad Princess
Points{172}
Total:125 = 111 Stats+45 Powers+ 13 Skills+{0(63)} Items +7/7 allies/Enemies +3 Stuff
Advancement
- Quiz 4 Pips. In Storage.
- New Years advancement --spend
- New Years advancement 10 pip
- New Years advancement 2 pips in Psych
- New Years advancement 2 pips in Skills
- New Years advancement 1 pip in Allies
- New Years advancement 1 pip enemy
- 2023 Anniversary Advancement --spent
- 10 pip Anniversary Advancement
- 3 pips of skills for new skills
- 15 pips advancement --spend
Statistics {64}
- Psyche: 33 (New Years 2 points)
- Strength: 22
- Endurance: 38
- Warfare: 28
Rasak-Added
- Add 5 pips to Warfare unless rank of Chaos or Human. Minimum of Amber rank Warfare
- Add 3 pips to Endurance unless rank of Chaos or Human. Minimum of Amber rank Endurance
- Add 2 pips to Strength unless rank of Chaos or Human. Minimum of Amber rank Endurance
Powers {45}
- (50) Amber Pattern Imprint
- 25 (10) Full Shapechange.
- 15 Sorcery
- 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.
- (26)Fey Powers
General Fey Abilities add more according to the lists at Fey Powers
- Sense other Fey
- Sense Fey influences
- Find Water
- Cantrips: Fey, being close to nature with magical connections, will have a few Cantrips.
- Detect Poisons
Minors
- Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.
- Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.
- Identify plant. This represents the vat amount of plant lore taught Fey. If they were on a world where they had no experience they might identify plants in comparison to plants they know.
- Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur. Rises in humidity, oncoming storms.
- Faerie Fire:
- Swim as fast as running on land.
- Blend with plants-Trees. Oak easiest.
- Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature. It may include one elemental form but in that case it is a racial things.
Advanced Fey Powers
- Rest with nature (recover endurance twice as fast)
- Spider Climb
- Speak to Animals-Conversational at the intelligence of the animal.
- speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.
- Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden
Master Fey Powers
- Cause Plant Growth (based on Psyche)
- Commune with nature.
Skills {24}
|
|
Rasak Skills
|
Allies & Enemies {6/6 = 0}
Allies
- 1 Ally in the Fey Court (1 point)
- 3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana's Oak Tree. (3 points)
- 1 Amber Family friend (2 points)
- 1 Ranger-Emma Hall. [[1]]
- 1 pip worth
Enemies
- 6 pips worth
- 1 pips worth
Companions
Glitterwing
- 2 Chaos Vitality
- 2 Amber Stamina
- 2 double speed
- 1 Combat Training
- 2 Vs Guns
- 1 Double Damage
- 2 Speak & sing
- 2 Danger Sense
- 2 Rapid heal
- 2 Shadow Path
- 1 Ability-Blink
- 1 Ability
- 20
Haldir
[[2]]
Haldir of Nargothrond.
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel. Great, Great, grandson of Finwe. Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children. Haldir comes from an earlier version/shadow then what became canon)
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond. Rescued by Marke, son of Fiona. Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.
Joined the Amber military and fought in various wars in Amber's service. Became and Elite in 5107. Fought in the Black Road War. Served as Marke's Elite .
Valhurst
[[3]]
- Duke of Rebmaras
- Past suitor of Llewella
Hibbit
Hibbit of Anacinburg
[[4]]
A completely unprincipled reprobate unsuitable for polite company. Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.
Sigrid Shaw
[[5]]
Goodwoman Sigrid Shaw Ji Beaumont is a lady's Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years. Sigrid was 5th daughter in her generation and there was no suitable posting existed. According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties.
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her. He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family.
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana. This posting is much greater then any the family could have hoped for.
Items {0(63)}
Silvana's Maple-wood staff, “?”
- 4 Amber Vitality
- 2 Double Speed. 5 Transfer
- 2 Amber Stamina
- 2 Combat reflexes
- 8 Unbreakable
- 4 Deadly Damage-
- 8 Deathly Damage vs Iron Wielders, Axe wielders, Orkind, & Skaven.
- 1 Extra Hard vs Elven kind & Fey
- 4 Tounges Personality will develop after Silvana names it.
- 8 W/ Silvana. Can communicate any distance
- IQ/EGO 15/2-Psyche 35, Warfare 35, Good Stuff 3
- 4 Extraordinary Psychic
- 1 Chaos Resistance
- 1 Pattern Resistance
- 4 Seek in shadow
- 1 Mold Shadow Stuff
- 4 Regeneration. 10 Transfer
- 4 Regen to creature touched causing quick healing
- 8 Regen to plants touched
- 4 Limited Shape Change
- 4 Rack and use spells-12 slots
- 4 Can essentially Trump anyone who has put blood on the staff. On Purpose or in combat
- 68
Oaken Flute(29)
- 2 Chaos Vitality
- 2 Double speed-fly
- 2 Amber Stamina
- 1 Combat Training-Mostly how to dodge
- 8 invulnerable-constructed of oaken heartwood.
- 4 deadly damage-Really doesn't want to be used as a weapon but if the need is desperate it will.
- 2 speak& Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.
- 1 Psychic Sensitive
- 1 Chaos Resistance
- 2 N/N forms: Various Flute sizes. shillelagh. Rapier
- 4 Rack & Use 6 spells.
- 29 pips
Acquired during childhood. A gift from Yavana and the dryads.
Curved Knife(4)
- 4 Deadly Damage- Mithril blade.
A gift from her ranger friend. An excellent knife.
Margot's Teaching Platter and mug(5)
- 4 Invulnerable
- 1 Ability-Produce Item twice a day.
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[6]]
Mug produces Margot's sparkling honey wine-4 per day
Brownie Boots(21)
- 2 Double Speed-5 Transfer
- 2 Combat Reflexes-5 Transfer
- 2 Vs Guns
- 2 Double Damage
- 1 Self Heal.
- 1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them. If worn in combat by someone else it causes sprains.
- 1 Ability-Can change color at will by owner. This is not shape shifting, just color change.
Gift from the Brownies out of growing loyalty.
silver tankard (?)
Gift from Hibbit
Brownie Fencing Gloves(24)
- 4 Invulnerable -5 Transfer. Invulnerability for wearer not against cuts as much as pokes.
- 2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer. Can chaange color at the wearers choice. Useful in tournament fencing.
- 2 Rapid Healing -10 Transfer. Gloves can reweave fairly quick and will extend healing to wearer. Healing also acts as a moisturizer.
- 1 Ability: Come to owner's hand,
Gift from brownies.
Normal Items
- Rapier
- Pair of Mithril daggers
- Arden Pony
Shadows{0}
Stuff{3}
- 3 Good Stuff
Miscellany
Character history. Notes. Quirks.
- GMs advancement suggestions.
She has been dueling a lot. I suggest raising Str by 10. Endurance by 10. Warfare by 10 . She hasn't been casting spells so her Psyche is ok.
The brownies gifted her a couple things but they are a great way to spent pips. Ask for stuff and we'll see how that works out. Fighting clothes that shift to day and night clothes.
She might have learned a few skills worth 1 pips.
As for items. There are a lot of talented merchants in Thelusia. Many cater to the college crowds
She took a horse from the stable of Castle Amber. Now these are fine horse, bred and trained originally by Julian. If you want to claim it, easy enough to do, i'll write up a 22 or sso pip horse. Then there are saddle sets that are inexpensive in pips
Graduation Benefits
Items
Graduate Cord
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
- A thin green & white cord added if the individual does a turn as an instructor.
- A red cord is added if they are a regular instructor.
Rasak Knife (5)
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 5 x3 horde 15. Benedict & The Rasak Graduates
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
Death Wheeler (12)
(44 pips Osric)
- Vitality 4 (superior materials and durability)
- Movement 2 (spinning Rings)
- Deadly Damage 4
- 1 Ability:Call to hand/Return
- 1 Alt Form: Personal Choice
- Shadowwide *4
While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.
Aspen brought his home, A very decorative weapon for his collection.
Abilities-applied
Stats
- Add 5 pips to Warfare unless rank of Chaos or Human. Minimum of Amber rank Warfare
- Add 3 pips to Endurance unless rank of Chaos or Human. Minimum of Amber rank Endurance
- Add 2 pips to Strength unless rank of Chaos or Human. Minimum of Amber rank Endurance
Skills
- 1 Pip Skill-Rasak-Military Technology
- 1 Pip Skill -Rasak-Military Command and Communications.
- 1 Pip Skill-Rasak-Military Horsemanship
- 1 Pip Skill-Rasak-Gymnastics
- 1 Pip Skill-Rasak- Medical Training
- 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.