Natsumi: Difference between revisions

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*Insight 10 (Base 10)
*Insight 10 (Base 10)
*Aura 8 (Base 8)
*Aura 8 (Base 8)
Hunter's blood: You get an Edge on all Insight rolls related to the five physical senses: sight, sound, touch, taste, smell<br>


Quirks:
Quirks:
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===Abilities===
===Abilities===
'''Hunter's Blood:''' You get an Edge on all Insight rolls related to the five physical senses: sight, sound, touch, taste, smell
'''Wrath's Blade:''' You can call upon a weapon forged from your righteous anger or untempered fury. The weapon’s appearance reflects the magnificence of your volatile and unyielding psyche. Weapon Type: Master, Dew Silver
'''Wrath's Blade:''' You can call upon a weapon forged from your righteous anger or untempered fury. The weapon’s appearance reflects the magnificence of your volatile and unyielding psyche. Weapon Type: Master, Dew Silver



Revision as of 19:07, 11 October 2024

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Natsumi

Natsumi is a short Rai-Neko woman, with red hair and prominent cat ears. She dresses in dark clothing, jackets over suits of repurposed armor, but never carries a visible weapon. There's a perpetual expression of innocence on her face. "Who, me?" https://i.redd.it/4q2bs23ii9t71.jpg

  • Calling: Murder Princess
  • Rank 2 (XP 6/12)
  • Species: Rai-Neko
  • Homeland: Buried Lands
  • History: War Deserter
  • Languages: Low Speech, High Akenian

Purviews

My history grants me a Minor Bonus (+2) on...

  • Obsessing over gadgets, magitech and other curious technology
  • Departing without Notice
  • Picking away to reveal a weakness
  • Knowing when it's time to go

Aptitudes

  • Might 8 (Base 8)
  • Deftness 7 (Base 7)
  • Grit 10 (Base 10)
  • Insight 10 (Base 10)
  • Aura 8 (Base 8)

Quirks:

  • Angellic Countenance: At first glance, benevolent individuals will assume you are trustworthy and pass you over for blame. They are also willing to accept your more believable lies.
  • Villainous types will assume you’re out to get them. Maybe they should get rid of you before youcause any trouble for them.
  • The effect is negated if you are witnessed acting contrary to your angelic appearance.

Abilities

Hunter's Blood: You get an Edge on all Insight rolls related to the five physical senses: sight, sound, touch, taste, smell

Wrath's Blade: You can call upon a weapon forged from your righteous anger or untempered fury. The weapon’s appearance reflects the magnificence of your volatile and unyielding psyche. Weapon Type: Master, Dew Silver

Tenacity: Your focus and drive is unequivocal. You feed on the adrenaline rush of combat, pushing your body and spirit beyond their limits for any task deemed worthy enough. During a Fight, or other perilous encounter, you can expend a single Heart to re-roll any failed Attacks, Stunts, or Might and Grit Checks (and Contests)

Withering Glare: Your frightful countenance shakes the resolve of even the strongest foes. At the start of a Fight you can Glare at a single enemy at the start of your Turn. The target of your Glare loses a single Heart.

Wrath Bolt (Rank 2): You are able to fill your hand with dark, crackling energy. This charged mana can be hurled at your enemies or used to envelop your Wrath’s Blade.

Social Bonds & Reputations

Allegiance: Gifts:

Conflict

  • Hearts: 3
    • Base 3
    • Injuries: none
  • Defense Rating: 14 (Base 10)
  • Speed Rating: Average

Attack Bonus:

  • Wrath's Blade, Attack +3, Master, bonuses: +1 to attack rolls, extra damage: +1 on roll of 18 and above, abilities: Can be made to deal dark damage
  • Wrath Bolt, Attack +2, Thrown, +1 damage on rolls of 22 and above.

Gear

Retrieving items takes 2 Actions from a Backpack and 1 Action from a Traveler's Bag

Worn Outfit: Functional Outfit

Inventory Slots: 8.1/13 (additional slots: Traveller's Bag)

  • Assault Mail (worn)
  • Flame grenades x2
  • Functional Outfit (worn)
  • Traveller's Bag
  • Kingdom Map
  • Compass
  • Lumi-Slime Lantern with Starter Slime
  • 10 rations
  • 10 Treats

Companions

Wealth

  • Stones: 60
  • Coins: 13
  • Gems: