K9 Kara: Difference between revisions

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Line 26: Line 26:
:'''Loyal''' - ''Minor''
:'''Loyal''' - ''Minor''
:'''No Hands''' - ''Major''
:'''No Hands''' - ''Major''
:'''Size –1''': ''Dogs are relatively small.''
:'''Size –1''': ''Minor''


==Edges and Powers==
==Edges and Powers==

Revision as of 21:32, 13 November 2024

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Kara :: Officially the Goodest Girl

Who's the Goodest Girl?

Race: K9

Attributes

Agility || Smarts (a) || Spirit || Strength || Vigor

Derived Stats

Pace || Parry || Size - || Toughness ()

Core Skills

Athletics || Notice || Persuasion || Stealth

Other Skills

Fighting || Intimidate || Survival

Hindrances

Curious - Major
Loyal - Minor
No Hands - Major
Size –1: Minor

Edges and Powers

Brawler: Increase unarmed damage by 1 die type and toughness by 1
Bite: Str+d8 (Already includes Brawler)
Go for the Throat: Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, dogs deal a d10 damage instead of a d6 in melee and automatically targets the area with the least armor.
Fleet-Footed: Dogs roll d10s instead of d6s when running.

Advances

Stealth & Intimidate
Reslient
Resilient Extras can take one Wound before they’re Incapacitated, Very Resilient Extras can take two. Wild Cards can’t be Resilient or Very Resilient. The abilities exist to bring select Extras a little closer to the heroes and villains who lead them.

Gear

Armor

Tactical Vest: Armor +3
Notes: Covers torso.

Weapons

Bite | Melee | Damage: 1d8+STR | AP: 0
Notes: Natural Weapon

Gear

K9 Comms
Doggles (flash goggles)
GPS
Resupply Bags

Bio

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