K9 Kara: Difference between revisions
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Line 26: | Line 26: | ||
:'''Loyal''' - ''Minor'' | :'''Loyal''' - ''Minor'' | ||
:'''No Hands''' - ''Major'' | :'''No Hands''' - ''Major'' | ||
:'''Size –1''': '' | :'''Size –1''': ''Minor'' | ||
==Edges and Powers== | ==Edges and Powers== |
Revision as of 21:32, 13 November 2024
Kara :: Officially the Goodest Girl
Who's the Goodest Girl?
Race: K9
Attributes
Agility || Smarts (a) || Spirit || Strength || Vigor
Derived Stats
Pace || Parry || Size - || Toughness ()
Core Skills
Athletics || Notice || Persuasion || Stealth
Other Skills
Fighting || Intimidate || Survival
Hindrances
- Curious - Major
- Loyal - Minor
- No Hands - Major
- Size –1: Minor
Edges and Powers
- Brawler: Increase unarmed damage by 1 die type and toughness by 1
- Bite: Str+d8 (Already includes Brawler)
- Go for the Throat: Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, dogs deal a d10 damage instead of a d6 in melee and automatically targets the area with the least armor.
- Fleet-Footed: Dogs roll d10s instead of d6s when running.
Advances
- Stealth & Intimidate
- Reslient
- Resilient Extras can take one Wound before they’re Incapacitated, Very Resilient Extras can take two. Wild Cards can’t be Resilient or Very Resilient. The abilities exist to bring select Extras a little closer to the heroes and villains who lead them.
Gear
Armor
- Tactical Vest: Armor +3
- Notes: Covers torso.
Weapons
- Bite | Melee | Damage: 1d8+STR | AP: 0
- Notes: Natural Weapon
Gear
- K9 Comms
- Doggles (flash goggles)
- GPS
- Resupply Bags