CE: WWII: Difference between revisions

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|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant] ||[https://forum.rpg.net/index.php?threads/recruitment-cthulhu-eternal-wwii.923251/post-25330881 Cpl. Robert 'Bob' Kreuger] || Heavy Weapons/ Demo: 82nd Airborne, 505th Regimental Combat Team || 15 || 17 || 85 || 68
|[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant] ||[https://forum.rpg.net/index.php?threads/recruitment-cthulhu-eternal-wwii.923251/post-25330881 Cpl. Robert 'Bob' Kreuger] || Heavy Weapons/ Demo: 82nd Airborne, 505th Regimental Combat Team || 15 || 17 || 85 || 68
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|[https://forum.rpg.net/index.php?members/bvrtis.6725/ Bvrtis] ||[https://forum.rpg.net/index.php?threads/recruitment-cthulhu-eternal-wwii.923251/post-25332700 Pfc. Tyler Hawkins] || Sniper/Spotter/Tracker/ Point Man: 101st Airborne, 3rd Battalion, 501 P/I.R. || 11 || 12 || 60 || 48
|[https://forum.rpg.net/index.php?members/bvrtis.6725/ Bvrtis] ||[https://forum.rpg.net/index.php?threads/recruitment-cthulhu-eternal-wwii.923251/post-25332700 Pfc. Tyler Hawkins] || Sniper/Spotter/Tracker/ Point Man: 101st Airborne, 3rd Battalion, 501 P.I.R. || 11 || 12 || 60 || 48
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|[https://forum.rpg.net/index.php?members/tutunaku.82941/ Tutunaku] ||[https://forum.rpg.net/index.php?threads/recruitment-cthulhu-eternal-wwii.923251/post-25332794 Pfc. Marlowe Pahayoko] || Comms/Codetalker: 4th Infantry Division, 4th Signal Company || 13 || 17 || 85 || 68
|[https://forum.rpg.net/index.php?members/tutunaku.82941/ Tutunaku] ||[https://forum.rpg.net/index.php?threads/recruitment-cthulhu-eternal-wwii.923251/post-25332794 Pfc. Marlowe Pahayoko] || Comms/Codetalker: 4th Infantry Division, 4th Signal Company || 13 || 17 || 85 || 68

Revision as of 20:13, 17 November 2024

Campaign Overview

This is the campaign Wiki for CE: World War II.

Cast of Soldierss

Player Character Role HP WP SAN BP
Pstjmack Lt. Walter Straub Lieutenant: 101st Airborne, 3rd Battalion, 501st P.I.R. 12 13 65 52
Eplov T5 Tony Ricci Technician 5th grade, Engineers/Demo: 82nd Airborne, 505th Regimental Combat Team 16 15 75 60
Bikewrench Sgt. Guy Jewett 1st SSF 'Black Devils', Special Operations/Translator 13 11 55 44
Phatty Dave Pfc. Jessie Girton Private First Class, Medic: 101st Airborne, 3rd Battalion, 501st P.I.R. 12 09 45 36
Random Task Pfc. Harold Beecher Sniper: 101st Airborne, 2nd Battalion, 502nd P.I.R. 11 13 65 52
Potted Plant Cpl. Robert 'Bob' Kreuger Heavy Weapons/ Demo: 82nd Airborne, 505th Regimental Combat Team 15 17 85 68
Bvrtis Pfc. Tyler Hawkins Sniper/Spotter/Tracker/ Point Man: 101st Airborne, 3rd Battalion, 501 P.I.R. 11 12 60 48
Tutunaku Pfc. Marlowe Pahayoko Comms/Codetalker: 4th Infantry Division, 4th Signal Company 13 17 85 68

House Rules

Spending Willpower to Make Rolls Succeed

You can spend your Willpower Points with a 1 point per 5% difference to change failed rolls to successful rolls (but not SAN rolls, damage rolls, or Stat tests, or to change normally successful rolls into crits etc.) This represents making that extra effort of will to achieve a success. Your character knows they have the skill to accomplish this feat, but for some reason cannot initially. But in doing so, you're running down your Willpower Points, which can be dangerous.

Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. They're also very important for survival in hostile environments - like the bayous of Louisiana.

Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.

Helpful Resources