Running Sheet Spatchi: Difference between revisions
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'''''Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage''''' | '''''Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage''''' | ||
===Advancement et all since creation=== | |||
50:Pattern Guard, Alvah Elite, Vek Elite | |||
===2024=== | |||
10: | |||
=='''Statistics {35}'''== | =='''Statistics {35}'''== |
Revision as of 14:53, 8 January 2025
Sancha Do Helech
Father:
Mother:
Children:
Description:
Hobbies:
Ranks
- Knight of Amber-Graduate of Rasak
- Gray Guild-Amber
- Elite serving Lord Vek Hendrake
Points{111}
Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage
Advancement et all since creation
50:Pattern Guard, Alvah Elite, Vek Elite
2024
10:
Statistics {35}
- Psyche: 7
- Strength: 13
- Endurance:10
- Warfare:5
Advancement
65 Stuff with Alvah & pattern guard.:
- 15) stats psyche, Endurance.
- 15)10 Mal Reiss. 5 limited Sorcery.
- 35) Stats psyche, str, endurance, warfare
Powers {26}
- 8 Thievish Skills : Spatchi Spells
- 1 Cantrips : Spatchi Spells
- 2 Low Order Magery : Spatchi Spells
- 10 Mal at Reiss : Spatchi Spells
- 5 Limited Sorcery
Skills {30}
- 3 Cooking. Mexican, Amber
- 2 Cooking Sea Food
- 2 Grilling & BBQ
- 1 Cast Iron Cooking
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
- 3 Parkour & Acrobatics
- 2 Gymnastics & Tumbling
- 2 Group Parkour
- 1 Parkour Cycling
- 1 Military Skill-Gymnastics
- 2 Horsemanship- Hard Riding
- 1 Pip Skill-Military Horsemanship
- 1 Horsemanship- dressage.
- 2 Medical Training
- 1 Pip Skill-Medical Training
- 2 Gardening. Vegetables
- 1 Gardening-Peppers
- 1 Large Scale Gardening.
- 1 Archery Sport-CCC
- 2 Camping
- Hunting- Clean & prep
- 1 Cycling
- 2 Games of Skill-Thrown Darts, Thrown Knives
- 1 Frisbee, other thrown games
- 1 Dice Games
- 1 Card Games-poker, Tonk
- 1 Motorcycle
- 1 Automotive driving
- 1 Glider pilot
- 1 Sail Boating
- 1 Swimming-Surfing
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Stringed Instrument: Harp,Zither
- 1 Wind Instrument: Harmonica, JewsHarp
Thievish Tops
- Duplicate Poisons
- Bypass Traps 90%+30
- Dagger Sure Strike x6
- Streetwise 75%
- Acrobatics & Parkour Advance Parkour
- Game of Skill +45%
- Move Silently +80%
- Pick Locks 95%
- Pick Pockets 99%
- Tracking 95%
- Juggle 99%
- Dagger Attack Quick-draw
- Dagger Sure Strike x5
- Dagger Throwing Accuracy +20 Critical +
- Lip Reading 90%
- Sap 90% ko
- Sleight of Hand 99%
- Grappling Hook +30%
- Dodge Missiles +5%
- Climbing Walls & Obstacles+90%
- Dodge Missiles +5%
- Fist Attack +2
- Jimmy Portals +50%
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Serving Vek Hendrake
Stable Horses "San-ad" (21)
- 4 Amber Vitality
- 2 Double Speed
- 2 Double Stamina-
- 2 Combat Reflexes-No horse Julian or his people trained would be unfamiliar to battle dangers.
- 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them
- 2 Able to Speak & Sing-These horses understand Thari to the degree a horse can.
- 2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
- 1 up to Mold Shadow Stuff. Mostly to make food in Shadow
- 2 Rapid Heal-
- 2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere
Claimed 6 pips- Spent
- 1 up to Combat Reflexes
- 1 up to Vs Guns
- 1 up to Able to Speak & Sing
- 1 up to Rapid Heal
- 1 up to Follow Shadow path
- 1 up to Mold Shadow Stuff
Items {18(35)}
Fighting Knife 11
- 2} Double Speed 2
- 2} Combat Reflexes 2
- 4} Deadly Damage
- 2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife
- 1} ability-Return to hand/ Return
- 11
Rasak Knife (5)
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 2 N/N Forms: Rasak Blade, doubles fighting knife
- 5 x3 horde 15. Benedict & The Rasak Graduates
Graduate Cord (2)
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
Magicked by Vek (2)
- 2 Ability: Cleanse self and anyone within 10 meters.
War Bow & Quiver-7
- 4 Deadly Damage
- 2 Double Speed-Due to bow's ease of movement.
- 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.
A elite weapon for Archers.
Gray Boots. (12)
- 2 Double Speed. Expresses as really easy to run in.
- 2 VS Guns. Expresses protecting feet from ground debris.
- 2 Double Damage. When used for kicking.
- 1 Self Healing. Damage to the boots is easy to repair
- 2 N/N Form: Thigh high slops, Casual shoes, slippers
- 2 Ability: Run on all surfaces, leaving no trace
- 1 Ability: Call to Don/ Return
- 12
Gray Guild Boots.
Vek's Suit. (16)
- 2 Vitality
- 4 Invulnerable. 5 transfer
- 4 Limited Shapechange. Sailing jacket. Medieval doublet
- 1 Ability: Call to don/Return
- 1 Ability: 2'x2'x2'
- 1 Ability: 2'x2'x12'
- 1 Ability: 8'x8'x8'
- 1 Ability: 1'x1'x1' Breast pocket
- 1 Ability: Clean on demand. Coat and wearer
- 16
Shadows{0}
Stuff{2}
Miscellany
Thin and wiry, fast and deadly. Problems with authority.
- First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader
- Currently assigned to Pattern Guard Leader and to Vek Hendrake.