Archer Hane: Difference between revisions
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a 10+ on a Consult Knowledge move regarding it, you may approach the situation or creature and avoid any Overcome Fear move it might cause. | a 10+ on a Consult Knowledge move regarding it, you may approach the situation or creature and avoid any Overcome Fear move it might cause. | ||
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|+ Profession Moves | |+ Profession Moves |
Revision as of 19:02, 25 February 2025
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Ancient Languages | You are fluent in two old or ancient languages of your choice: Latin, Olde English |
Fascination with the Past | When you encounter a frightening situation or creature of ancient origin and you roll
a 10+ on a Consult Knowledge move regarding it, you may approach the situation or creature and avoid any Overcome Fear move it might cause. |
Been There, Done That | When someone else Consults Knowledge about an ancient civilization or foreign land and shares their knowledge, you may interrupt them and provide an additional interesting fact about that land or civilization. The GM will provide the interesting fact, and you should tell the GM how you happen to know it. |
Graduate Students | You teach a small group of graduate students at a local university. Once per session, when you call upon your small group of students, they show up and help with archeology-related tasks like researching, digging, or cleaning and cataloging artifacts. The GM may ask you to describe the students. |
Roughing It | You have endured extreme conditions at archeological sites. When you would normally have to resist the effects of the natural environment, you may avoid any Defy Danger move if you explain how your past experience helps you. You may choose to make the Defy Danger move anyway, and if you roll a 10+, you come up with some device or technique that allows your allies to avoid the danger. Describe the device or technique. |
Subterranean Dangers | You’ve spent a lot of time in dangerous dig sites and caves. When you face underground traps or natural underground dangers, you may avoid a Defy Danger move if you explain where you saw a similar danger in the past. You may instead choose to make the Defy Danger move, and if you roll a 10+, you come up with some device or technique that allows your allies to avoid the move. Describe the device or technique. |
Tenure | You have a secure position at a university. When people find your behavior strange or you come up with controversial theories, your job and Wealth are not in jeopardy. When you acquire this move, Increase your Wealth by 1. |
They’re Digging in the Wrong Place | When you roll a 7 or higher on a Search for Something move while digging for buried items or exploring an underground site, you find one additional useful item or piece of information. |
Equipment not included from her background:
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