Mausritter Swords and Whiskers: Brickport: Difference between revisions

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== Locations ==
== Locations ==
[[File:Brickport.jpeg|thumb|right|Brickport]]
[[File:Brickport.jpeg|right|600px|Brickport]]


; '''Brickside Huts'''
; '''1. Brickside Huts'''
: A cluster of homes built into the gaps between bricks or assembled from vivid scraps of cardboard. A merchant makes their trade here.
: A cluster of homes built into the gaps between bricks or assembled from vivid scraps of cardboard. '''Merchant Mortimer''' makes his trade here.


; '''Drain Docks'''
; '''2. Drain Docks'''
: Wooden barges line this damp stretch, tugging lazily at their docking twine.
: Wooden barges line this damp stretch, tugging lazily at their docking twine.


; '''Tinbox Inn'''
; '''3. Tinbox Inn'''
: A cozy inn with brightly painted walls and a round door painted with the smiling face of a boy.
: A cozy inn with brightly painted walls and a round door painted with the smiling face of a boy.
:In the dining hall, mouse voices echo from the circular metal walls.
:In the dining hall, mouse voices echo from the circular metal walls.
Line 22: Line 22:
:'''Konrad Black''' is the young and well-traveled proprietor.
:'''Konrad Black''' is the young and well-traveled proprietor.


; '''Temple of Peace'''
; '''4. Temple of Peace'''
: Freshly repainted and well-kept, though most mice pass it quickly—tutting and shaking their heads.
: Freshly repainted and well-kept, though most mice pass it quickly—tutting and shaking their heads.


; '''The Glow'''
; '''5. The Glow'''
: A glowing globe of glass, warm and bright. This is Brickport's central meeting point and communal hearth.
: A glowing globe of glass, warm and bright. This is Brickport's central meeting point and communal hearth.


; '''Town Hall'''
; '''6. Town Hall'''
: A tower of red clay with high windows. Overseen by Mayor Pipp, who keeps a watchful eye on the settlement.
: A tower of red clay with high windows. Overseen by '''Mayor Audrey Pipp''', who keeps a watchful eye on the settlement.


; '''Expedition Staging-point'''
; '''7. Expedition Staging-point'''
: A tangle of twine ladders, electrical cables, and bent nails leads upward into the darkness. Winch-and-pulley elevators are operated by strong mice. This is the main entry point into Brickport.
: A tangle of twine ladders, electrical cables, and bent nails leads upward into the darkness. Winch-and-pulley elevators are operated by strong mice. This is the main entry point into Brickport.


; '''Green Gate'''
; '''8. Green Gate'''
: A moss-covered gap just wide enough for a merchant’s cart to squeeze through. A quiet but vital artery for trade.
: A moss-covered gap just wide enough for a merchant’s cart to squeeze through. A quiet but vital artery for trade.



Revision as of 12:58, 28 March 2025

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Brickport

Nestled underneath the Manor is the bustling mouse settlement of Brickport. Home to almost four hundred mice, it's the largest town by far within the Estate.


Locations

Brickport
Brickport
1. Brickside Huts
A cluster of homes built into the gaps between bricks or assembled from vivid scraps of cardboard. Merchant Mortimer makes his trade here.
2. Drain Docks
Wooden barges line this damp stretch, tugging lazily at their docking twine.
3. Tinbox Inn
A cozy inn with brightly painted walls and a round door painted with the smiling face of a boy.
In the dining hall, mouse voices echo from the circular metal walls.
Bunkroom with newspaper hammocks. Electric furnace supplies hot water for a bath
Konrad Black is the young and well-traveled proprietor.
4. Temple of Peace
Freshly repainted and well-kept, though most mice pass it quickly—tutting and shaking their heads.
5. The Glow
A glowing globe of glass, warm and bright. This is Brickport's central meeting point and communal hearth.
6. Town Hall
A tower of red clay with high windows. Overseen by Mayor Audrey Pipp, who keeps a watchful eye on the settlement.
7. Expedition Staging-point
A tangle of twine ladders, electrical cables, and bent nails leads upward into the darkness. Winch-and-pulley elevators are operated by strong mice. This is the main entry point into Brickport.
8. Green Gate
A moss-covered gap just wide enough for a merchant’s cart to squeeze through. A quiet but vital artery for trade.

Notable NPCs

  • Mayor Pipp – Oversees Brickport from the red clay Town Hall.
  • Merchant Mortimer – Can be found among the Brickside Huts, selling travel goods and oddments.
  • Konrad Black - Proprietor of the Tinbox Inn.

Notes

Feel free to expand on each location with quests, encounters, or mouse culture. Brickport is a bustling, eclectic hub perfect for staging adventures.