NX PC06: Difference between revisions

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|+Powers
|+Powers (Going Kaiju)
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|'''Growth 10'''|| Point Cost: 29 || +10 die steps Str, +10 Tou, +2 Wounds, +2 Reach, Size modifier +4, allows a Stomp attack || Bowhead whale size. Limitation -1: (looks like last mimicked Kaiju, sometimes rarely mistaken for Kaiju by citizens and authorities)
|'''Growth 10'''|| Point Cost: 29 || +10 die steps Str, +10 Tou, +2 Wounds, +2 Reach, Size modifier +4, allows a Stomp attack || Bowhead whale size. Limitation -1: (looks like last mimicked Kaiju, sometimes rarely mistaken for Kaiju by citizens and authorities)
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|colspan="5"| '''Description:''' the other half of Going Kaiju
|colspan="5"| '''Description:''' the other half of Going Kaiju
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|+Powers (Residual Mimicry)
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|'''Altered Form 3'''|| Point Cost: 3 || Called Shots have no effect, no falling damage, half collision damage, half Knockback || From the currently imprinted Kaiju appearance
|'''Altered Form 3'''|| Point Cost: 3 || Called Shots have no effect, no falling damage, half collision damage, half Knockback || From the currently imprinted Kaiju appearance
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|colspan="5"| '''Description:''' part of Residual Mimicry, so usable while small
|colspan="5"| '''Description:''' Usable while small
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|'''Hardy 2'''|| Point Cost: 2 || A second Shaken in combat doesn't cause a Wound || From the currently imprinted Kaiju appearance
|'''Hardy 2'''|| Point Cost: 2 || A second Shaken in combat doesn't cause a Wound || From the currently imprinted Kaiju appearance
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|colspan="5"| '''Description:''' part of Residual Mimicry, so usable while small
|colspan="5"| '''Description:''' Usable while small
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|'''Leaping 3'''|| Point Cost: 5 || 8" (16 yds) vertical, 16" (32 yds) horizontal ||  Bounce +1 (can climb higher up surfaces), Death From Above +1 (if can leap, Wild Attacks do +4 instead of +2)
|'''Leaping 3'''|| Point Cost: 5 || 8" (16 yds) vertical, 16" (32 yds) horizontal ||  Bounce +1 (can climb higher up surfaces), Death From Above +1 (if can leap, Wild Attacks do +4 instead of +2)
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|colspan="5"| '''Description:''' part of Residual Mimicry, so usable while small
|colspan="5"| '''Description:''' Usable while small
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|'''Melee Attack (Claws)'''|| Point Cost: 12 || Melee attack +3d6, Claws +2d6 || +2 to Athletics (climbing) rolls, Heavy Weapon +1
|'''Melee Attack (Claws)'''|| Point Cost: 12 || Melee attack +3d6, Claws +2d6 || +2 to Athletics (climbing) rolls, Heavy Weapon +1
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|colspan="5"| '''Description:''' part of Residual Mimicry, so usable while small
|colspan="5"| '''Description:''' Usable while small
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|'''Super Edge 4'''|| Point Cost: 4 || Frenzy, Improved Frenzy || As limited action, may roll a second and third Fighting die with any one Fighting attack this turn. The extra dice may be allocated to the same or different targets. Resolve each separately.
|'''Super Edge 4'''|| Point Cost: 4 || Frenzy, Improved Frenzy || As limited action, may roll a second and third Fighting die with any one Fighting attack this turn. The extra dice may be allocated to the same or different targets. Resolve each separately.
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|colspan="5"| '''Description:''' part of Residual Mimicry, so usable while small
|colspan="5"| '''Description:''' Usable while small
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Revision as of 13:41, 28 March 2025

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Kid Kaiju (Sloan Snyder)

File:Example.png
"Hey! Try picking on someone your own size, Stompy."
Background
Character Name: Sloan Snyder
Codename: Kid Kaiju
Role: Giant Brawler
Rank: Novice
XP Total: 0
Description: Kaiju-ish
Attributes (B=Berserk)
Small Small (B) Big Big (B)
Agility d8 d8 d8 d8
Smarts d4 d4 d4 d4
Spirit d8 d8 d8 d8
Strength d6 d8 d12+7 d12+8
Vigor d8 d8 d8 d8
Secondary Statistics (B=Berserk)
Small Small (B) Big Big (B)
Pace 6" 6" 10" 10"
Parry 6 6 6 6
Toughness 8(2) 10(2) 16 18
Bennies 3 3 3 3
Edges
Berserk When Wounded or Shaken, must use melee Wild Attacks, +1 die Str, +2pts Tou, ignore -1 Wound penalty, Crit Fail hits random target, Fatigue every 5 rounds
Best There Is (Growth) Growth power limit 30
Iron Jaw +2 to Soak & to resist Knocked Out
Menacing +2 to Intimidate
Hindrances
Loyal Minor To teammates (not Gilgamesh or Titan)
Ruthless Minor Makes the hard calls, even if hates self later
Shamed Major Past collateral damage was her fault, public hatred for it
Ugly Major Residual kaiju imprinting which never goes away


Skills
Skill Attribute Rank Modifiers
Athletics Agility d8 +2 climbing from Claws
Common Knowledge Smarts d4
Fighting Agility d8
Focus Spirit d8
Healing Smarts d4
Intimidation Spirit d8 +2 from Menacing
Notice Smarts d4
Persuasion Spirit d4 -2 from Ugly
Stealth Agility d8
Survival Smarts d4
Language (Native) Smarts d8
Language (ASL) Smarts ?
Powers (Going Kaiju)
Growth 10 Point Cost: 29 +10 die steps Str, +10 Tou, +2 Wounds, +2 Reach, Size modifier +4, allows a Stomp attack Bowhead whale size. Limitation -1: (looks like last mimicked Kaiju, sometimes rarely mistaken for Kaiju by citizens and authorities)
Description: the first half of Going Kaiju
Copycat 4 Point Cost: 5 Focus roll vs foe w/in 6", resist w/Spirit (at -2 if Raise) to copy 4pts of powers Limitation -2 (only copies last encountered Kaiju, only while Embiggened), Duration +3 (retained until new copy), Overly Accurate -2 (get target's Environmental Weaknesses, Power Negation, Vulnerability Hindrances etc), Partial Power +2 (allows partial copying), Contingent +0 (on Growth)
Description: the other half of Going Kaiju
Powers (Residual Mimicry)
Altered Form 3 Point Cost: 3 Called Shots have no effect, no falling damage, half collision damage, half Knockback From the currently imprinted Kaiju appearance
Description: Usable while small
Hardy 2 Point Cost: 2 A second Shaken in combat doesn't cause a Wound From the currently imprinted Kaiju appearance
Description: Usable while small
Leaping 3 Point Cost: 5 8" (16 yds) vertical, 16" (32 yds) horizontal Bounce +1 (can climb higher up surfaces), Death From Above +1 (if can leap, Wild Attacks do +4 instead of +2)
Description: Usable while small
Melee Attack (Claws) Point Cost: 12 Melee attack +3d6, Claws +2d6 +2 to Athletics (climbing) rolls, Heavy Weapon +1
Description: Usable while small
Super Edge 4 Point Cost: 4 Frenzy, Improved Frenzy As limited action, may roll a second and third Fighting die with any one Fighting attack this turn. The extra dice may be allocated to the same or different targets. Resolve each separately.
Description: Usable while small