Julian A Locke: Difference between revisions

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| Alertness (20%) || 50 || Foreign Language (Russian/???) (50%/50%) || || Psychoanalyze (10%) ||  
| Alertness (20%) || 50 || Foreign Language (Russian/???) (0%) || 50/50 || Psychoanalyze (10%) ||  
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| Anthropology (0%) || 70 || Harangue (10%) ||  || Regional Lore (Type) (0%) ||  
| Anthropology (0%) || 70 || Harangue (10%) ||  || Regional Lore (Type) (0%) ||  

Revision as of 15:34, 31 March 2025

Character Name: Julian A. Locke
Player Name: Eplov
Profession: Graduate Anthropology Student
Nationality: American
Sex (Age): Male (29)
Education: Graduate Student

Attributes

Score x5 What Others Notice
Strength 10 50 Average
Constitution 14 70 Healthy
Dexterity 10 50 Average
Intelligence 14 70 Clever
Power 15 75 Tenacious
Charisma 8 40 Standoffish

Orokos Stat Array

Derived Attributes

Current Maximum
Hit Points (HP) 12 12
Willpower (WP) 15 15
Sanity (SAN) 60 60
Breaking Point (BP) 45
Damage Bonus 0

Resources

Resources Permanent At Hand/Stowed/In Storage Check Boxes
8 6 / 2 / 0 O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Bond Score Notes
Personal

Motivations and Mental Disorders

Skills

Skill (Base) Total Skill (Base) Total Skill (Base) Total
Alertness (20%) 50 Foreign Language (Russian/???) (0%) 50/50 Psychoanalyze (10%)
Anthropology (0%) 70 Harangue (10%) Regional Lore (Type) (0%)
Appraise (10%) Heavy Machinery (10%) Research (10%) 70
Archaeology (0%) 40 Heavy Weapons (0%) Ride (10%)
Art (Type) (0%) History (10%) 50 Scavenge (10%)
Artillery (0%) Insight (10%) 50 Science (0%)
Athletics (30%) 70 Law (0%) Search (20%) 70
Craft (Type) (0%) Medicine (0%) Social Ediquitte (10%) 1
Demolitions (0%) Melee Weapons (30%) Stealth (10%)
Disguise (10%) Military Science (0%) 20 Surgery (0%)
Dodge (30%) 50 Natural World (10%) Survival (Type) (10%)
Drive (Type) (20%) Navigate (10%) Swim (20%)
Occult (10%) 50 Unarmed Combat (40%) 60
Firearms (20%) 70 Persuade (20%) 50 Unnatural (0%)
First Aid (10%) Pilot (Type) (0%) Use Gadgets (0%)
Organizational Lore (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments

Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.

Armor and Equipment

Weapons

Weapon Skill % Base Range Damage Lethality Kill Radius Shots

Armor

Armor Armor Rating

Other Equipment

Personal Details, Work Performance, Special Training, and Other Notes