NX PC06: Difference between revisions
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|'''Spirit''' || d8 || d8 || d8 || d8 | |'''Spirit''' || d8 || d8 || d8 || d8 | ||
|- | |- | ||
|'''Strength''' || d6 || d8 || d12+ | |'''Strength''' || d6 || d8 || d12+6 || d12+7 | ||
|- | |- | ||
|'''Vigor''' || d8 || d8 || d8 || d8 | |'''Vigor''' || d8 || d8 || d8 || d8 | ||
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|- | |- | ||
|''Hgt'' || 5'7" || 5'7" || | |''Hgt'' || 5'7" || 5'7" || 50' || 50' | ||
|- | |- | ||
|''Wgt'' || 120 lbs || 120 lbs || | |''Wgt'' || 120 lbs || 120 lbs || 64 tons || 64 tons | ||
|} | |} | ||
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|'''Parry''' || 6 || 6 || 6 || 6 | |'''Parry''' || 6 || 6 || 6 || 6 | ||
|- | |- | ||
|'''Toughness''' || 8(2) || 10(2) || | |'''Toughness''' || 8(2) || 10(2) || 15 || 17 | ||
|- | |- | ||
|'''Bennies''' || 3 || 3 || 3 || 3 | |'''Bennies''' || 3 || 3 || 3 || 3 | ||
|- | |- | ||
|'''Size''' || 0 || 0 || | |'''Size''' || 0 || 0 || 9 || 9 | ||
|- | |- | ||
|'''Reach''' || 0 || 0 || +2 || +2 | |'''Reach''' || 0 || 0 || +2 || +2 | ||
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|+Powers (Going Kaiju) | |+Powers (Going Kaiju) | ||
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|'''Growth 9'''|| Point Cost: 29 || +9 die steps Str, +9 Tou, +2 Wounds, +2 Reach, Size modifier +4, Stomp attack || | |'''Growth 9'''|| Point Cost: 29 || +9 die steps Str, +9 Tou, +2 Wounds, +2 Reach, Size modifier +4, Stomp attack || Humpback whale size. Swat +2 (no scale penalty to attack smaller), Durable +1 (no Spirit test when Shaken, might get stuck yuge), Limitation -1: (looks like last mimicked Kaiju, sometimes mistaken for Kaiju by citizens and authorities). '''Stomp:''' opposed Athletics vs Agility, Normal size & smaller, Small Blast Template, does Str dmg ('''d12+7/d12+8'''). | ||
|- | |- | ||
|colspan="5"| '''Description:''' Going Kaiju | |colspan="5"| '''Description:''' Going Kaiju | ||
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|colspan="5"| '''Description:''' Usable while small | |colspan="5"| '''Description:''' Usable while small | ||
|- | |- | ||
|'''Super Edge | |'''Super Edge 6'''|| Point Cost: 4 || Combat Reflexes, Frenzy, Improved Frenzy || +2 vs Shaken/Stunned; As limited action, may roll a 2nd & 3rd Fighting die with any one Fighting attack. The dice may be allocated to same or different targets. Resolve each separately. | ||
|- | |- | ||
|colspan="5"| '''Description:''' Usable while small | |colspan="5"| '''Description:''' Usable while small | ||
