SCRPG Cosmic Tales/Villians/Scaramouche: Difference between revisions
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== SCARAMOUCHE == | == SCARAMOUCHE == | ||
[[File: | [[File:Scaramouche.jpg | right]] | ||
'''<u>Background</u>''':<br> | '''<u>Background</u>''':<br> | ||
: | : <br><br> | ||
<u>'''CHARACTER SHEET'''</u><br> | <u>'''CHARACTER SHEET'''</u><br> | ||
Revision as of 13:32, 21 April 2025
This is a cover page for the Villains in the SCRPG Cosmic Tales play by post game.
- SCRPG Cosmic Tales Main Page
- Setting Information
- Players' Characters
- Villains
- RPG.net recruitment thread - Interest Check/Development 4-color supers...in space.
- RPG.net OOC thread - OOC (SCRPG) Starjacks Annual #1 - Chasing A Dead Hand
- RPG.net IC thread - IC (SCRPG) Starjacks Annual #1 - Chasing A Dead Hand
SCARAMOUCHE

Background:
CHARACTER SHEET
Alias: Unknown
Approach: Mastermind
Archetype: Formidable (Weakness: Challenging her authority, defying her will)
Health: 120 (scaled to 5 heros)
Status:
- No Weakness Penalties - d12
- Both Penalties and Bonuses d8
- Only Weakness Penalties d4
Powers:
- Presence D12
- Powerarmor D12
- Flight D8
Qualities:
- Conviction d12
- Close Combat d10
- Imposing d10
- Leadership d10
- Ranged Combat d10
- Notorious Space Pirate d8
Abilities:
- Demonstration of Authority (A): Boost using Presence. Use your Max die. This bonus is persistent and exclusive. Attack with your Mid die.
- Irresistible Will (A): Attack one hero using Conviction. Hinder all heroes using your Max die.
- Prepared For Anything (R): Take 1 irreducible damage to reroll your dice pool on your turn or the dice pool of a hero Attacking or Hindering you.
- Unyielding Will (R): Ignore all penalties on you for your action this turn. Take irreducible damage equal to the total of those penalties.
- Upgrades & Masteries (I): (factored in above, counts as two difficult scene elements).
- Quality Upgrade (I): +20 Health. Increase all Quality dice sizes by one size (max d12).
- Group Fighter (I): +20 Health. When you take an action that lets you make an Attack, also make an Attack using your Mid die.
- Master of Conquest (I): As long as you are in command of your own forces, automatically succeed at an Overcome to seize an area or capture civilians.
NOTE: