Shehl D'ghonsarvi: Difference between revisions

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== Appearance ==
== Appearance ==
[[File:Shehl D'ghonsarvi Portrait.jpg]]
[[File:Shehl D'ghonsarvi Portrait.jpg|500px]]


Generally dresses in fine Klingon clothing befitting his station.  Though he offers a smile, it almost always comes across as a predator about to eat some prey.  Once he opens his mouth and begins negotations, things get better, but his initial impression might be off-putting.
Generally dresses in fine Klingon clothing befitting his station.  Though he offers a smile, it almost always comes across as a predator about to eat some prey.  Once he opens his mouth and begins negotations, things get better, but his initial impression might be off-putting.

Revision as of 17:38, 23 April 2025

A PC in the Star Trek Adventures game Star Trek Hyperion

Summary

Bio: Male Klingon
Environment: Starship / Starbase
Upbringing: Klingon Defense Force (accepted)
Rank: Lieutenant (KDF)
Assignment: Political Liaison, Translator, Intelligence Agent
Role Benefit (Political Liaison): You represent the official government of the Klingon Empire. You gain an additional Directive, which only applies to you, which reflects the political stance of the government you represent. Your gamemaster will work with you to determine the wording of this Directive. It serves to provide you with a source of complications and potential restrictions when acting against the interests of your government, and benefits when you are acting with the full support of your superiors.
Role Benefit (Intelligence Agent): Once per adventure, you may create a trait without requiring a task or spending any Momentum, Threat, or Determination. This trait must reflect information, physical resources, or access to a location (such as access codes or identification data) provided to you by a contact or by your agency.
Traits: Klingon

Stats

Stress: 9 / 9
Determination: 1 / 3
Disruptor Pistol: 4 (Deadly, Intense)
Bat'leth: 3 (Deadly)
Unarmed Strike: 2 (Stun)

Attributes & Disciplines

Attribute Discipline
Control 9 Command 4
Daring 9 Conn 2
Fitness 9 Security 3
Insight 12 Engineering 2
Presence 9 Science 4
Reason 8 Medicine 1

Talents & Abilities

Bold: Science: Whenever you attempt a Science task, and you buy one or more d20s by adding Threat, you may re-roll a single d20.
Dauntless: Whenever another character attempts to intimidate or threaten you, you may suffer 2 Stress to ignore their attempt.
Multi-Discipline (Intelligence Agent): You may select one additional Role Benefit, which may not be Commanding Officer.
Well-Informed: You have contacts everywhere and you listen to news and rumors from far and wide. At the start of a scene, you may add 1 Threat to ask the gamemaster two questions about the situation or location, as if you had spent Momentum on the Obtain Information spend. The answers you receive will be knowledge you’ve gained from your contacts and the news and rumors you’ve heard.

Species Ability - Brak'lul: Betelgeusians are descended from predators who us d speed and ferocity to overwhelm their prey. In modern times a Betelgeusian can enter a mental state where they strike their opponent viciously in order to defeat them quickly. A Betelgeusian may use Fitness + Security rather than Daring + Security to make melee attacks. In addition, they inflict +1 Stress with any successful melee attack. (Note: this is already included in your unarmed strike profile.)

Focuses

Composure
Cultural Studies
Espionage
Infiltration
Intimidation
Linguistics

Pastimes

Personal Combat

Values

You must walk barefoot in the dirt to really understand a world.
We are all connected despite being worlds apart.
Push me too far and you'll see my ugly side.
Seeking to find myself far from home.

Appearance

Generally dresses in fine Klingon clothing befitting his station. Though he offers a smile, it almost always comes across as a predator about to eat some prey. Once he opens his mouth and begins negotations, things get better, but his initial impression might be off-putting.

Relationships

x

Background

Shehl grew up in the KDF and after serving for bit he was selected for Intelligence. During the Dominion War he was flipped by Star Fleet Intelligence, and he essentially switched sides.