SCRPG Cosmic Tales/Environments: Difference between revisions

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== HAYLOW LLC O'NEILL CYLINDER INSIDE ASTEROID ==
== HAYLOW LLC O'NEILL CYLINDER INSIDE ASTEROID ==
[[File:ONiellCylinder.jpg | Right]]
Prior to the invention and widespread adoption of jump drive technology, some early sentients attempted galactic migration using generation ships. The most common form of generation ship was an O'Neill cylinder, typically made by hollowing out an asteroid along it's long axis, and terraforming the inside of the asteroid.
Prior to the invention and widespread adoption of jump drive technology, some early sentients attempted galactic migration using generation ships. The most common form of generation ship was an O'Neill cylinder, typically made by hollowing out an asteroid along it's long axis, and terraforming the inside of the asteroid.


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Since being acquired by Haylow LLC, the O'Niell cylinder has been upgraded with modern fusion power generators - an almost alamaring amount of modern fusion power generation, in fact. Haylow LLC's HQ is in a relatively stable stellar orbit, well off the beaten path of normal shipping and mining lanes through the Calypso asteroid belt. It is highly unlikely that any ship heading in the direction of Haylow LLC's HQ could be going anywhere '''but''' to the Haylow LLC HQ - making a stealth approach tricky.
Since being acquired by Haylow LLC, the O'Niell cylinder has been upgraded with modern fusion power generators - an almost alamaring amount of modern fusion power generation, in fact. Haylow LLC's HQ is in a relatively stable stellar orbit, well off the beaten path of normal shipping and mining lanes through the Calypso asteroid belt. It is highly unlikely that any ship heading in the direction of Haylow LLC's HQ could be going anywhere '''but''' to the Haylow LLC HQ - making a stealth approach tricky.


=== ENVIRONMENT ===
=== ENVIRONMENT ===
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:: ''Minor'': <br>
:: ''Minor'': <br>
:: ''Major'': <br>
:: ''Major'': <br>


== PEAKE MANUFACTURING & SHIPWRIGHT ==
== PEAKE MANUFACTURING & SHIPWRIGHT ==

Revision as of 13:28, 20 May 2025

Setting Page for RPG.net pbp game.

HAYLOW LLC O'NEILL CYLINDER INSIDE ASTEROID

Right Prior to the invention and widespread adoption of jump drive technology, some early sentients attempted galactic migration using generation ships. The most common form of generation ship was an O'Neill cylinder, typically made by hollowing out an asteroid along it's long axis, and terraforming the inside of the asteroid.

Haylow LLC's headquarters is inside such a generation ship. The abandoned O'Niell cylinder was discovered by asteroid miners early in the Calypso system's post jump-drive colonization. The Haylow LLC HQ O'Niell cylinder was still operational, and had some non-sentient fauna and plenty of flora still flourishing inside - but no sentinet life.

Since being acquired by Haylow LLC, the O'Niell cylinder has been upgraded with modern fusion power generators - an almost alamaring amount of modern fusion power generation, in fact. Haylow LLC's HQ is in a relatively stable stellar orbit, well off the beaten path of normal shipping and mining lanes through the Calypso asteroid belt. It is highly unlikely that any ship heading in the direction of Haylow LLC's HQ could be going anywhere but to the Haylow LLC HQ - making a stealth approach tricky.


ENVIRONMENT

Locations:
Asteroid field surrounding Haylow LLC's Ateroid HQ
Starship docks on exterior of Haylow LLC's Asteroid HQ
Operational facilities inside Haylow LLC's Asteroid HQ
Interior of the O'Niell cylinder inside Haylow LLC's Asteroid HQ
Central lake
Wildlands - untamed wilderness with some interesting fauna and flora
Industrial zone - tamed, built up recently with replicating, 3D printing, and other manufacturing facilities - seemingly abondoned/devoid of life
Traits:
Far Too Much Fusion Power D12
Centripetal Gravity D8
Automated Security Systems D8
Challenges:
To be filled in
Green
Minor:
Minor:
Major:
Yellow
Minor:
Minor:
Major:
Red
Minor:
Minor:
Major:

PEAKE MANUFACTURING & SHIPWRIGHT

200 years ago, early colonists arrived in the Calypso system. Most of them set up terraforming on the most suitable life-sustaining planets.

A small number of enterprising sentients figured out how to tap power from the Dyson Swarm surrounding Heartstar. These pioneers built in gravity generators, and constructed homes and businesses.

The Peake extended family built out ship component manufacturing, shipwright/assembly, and residential living quarters in an isolated part of the Heartstar Dyson Swarm.

Oiringally, Peakewrights primiarly built and repaired ships for smugglers and pirates. Over the past fifty years, they have moved into largely legitimate business - building ships and ship parts for shipping companies and matierially wealthy individuals. And, the Peake extended family has maintained certain black and grey market relationships. It helps them keep pirates and theives from attacking them.

The Dyson Swarm surrounding Heartstar absorbs vast majority of the star's heat, and the majority of its light.

ENVIRONMENT

Locations:
Shipwright space docks
Ship component manufacturing
Peakewright residential
Ship steallr-synchronous orbital anchorage
Space
Traits:
Ancient-Advanced Celestial Tech D10
Unlimited Power D8
Peakewright Employee-Residents D8
Challenges:
6 challenges, 3 in Component Manufacturing, 3 in Shipwright space docks.
Each challenge guarded by 1 Raid Master Lieutenant D10, 1 Raid Soldier Lieutenant D8, and 5 Brainwashed Peakeswright Employees Minions D6
Interrupting a theft location prevents villians from having the tech in later scenes
Advanced Ship Scale Weapons, Largeship FTL drives, Starship Scale Defensive Shields, Advanced Powerplant Boosters, AI Combat Drone Swarms, Advanced Construction Scale Replicators
Green
Minor: Strike Back - 5 unbrainwashed Peake Employees show up, die size equal to Mid die, to attack raiders
Minor: Reinforcements - Raiders brainwash a number of unbrainwashed Peake Employees equal to Mid die - they become raiders
Major: A surprising arrival - A Villian bursts onto the scene, complicating matters
Yellow
Minor: Contraband tech - villians get ahold of contraband weapons - boost all villains in a location with Mid die - persistent and exclusive
Minor: Peakewrights Point Defense - Hinders all villians & heroes in a single location with Max die
Major: Gravity Failure Imminent - 2 Success Overcome challenge to fix, 3 Time boxes (check when scene advances), not resolved, Hinder all with Mid Die, persistent/exclusive, If failed, trigger atmospheric breach. Atmosphereic Breach - 2 success overcome, until fixed, scene tracker advances 2 spaces at once
Red
Minor: Villians hacking of Peake systems goes badly, sending terrible feedback through all Peake locations. Each hero takes sonic damage equal to max die. Remove smallest bonus from each hero, reduce all Lieutenant and Minion in the scene by 1 die size
Minor: Micro-meteors pelt scene, damaging equipment and threatening life and limb. Roll the environment dice. Attack all targets with the Max die and Hinder all targets with the Min die.
Major: Reactivated Battle Drones - surplus battle drones reactivated by the battle. Add a number of Battle Driod minions equal to Mid die. Those minions are rated at Max die. They act immediately, and are hostile to all.

MAP