Defenders of Supremeopolis/MK: Difference between revisions

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Created page with " Back to Main Page {| style="color: #0a8f43 ; border: solid 2px #4ac4d4; float: right; margin: 0 0 7px 7px; width: 325px" |- | {| style="border: solid 1px #651803; margin: 10px auto" |300px |- |[https://chat.openai.com/ Image Generated] |- |} |- |style="padding: 7px"|'''Name:''' MK-∞β ("Em-Kay") |- |style="padding: 7px"|'''Role:''' Divine Assistant, Mobile Repair Platform |- |style="padd..."
 
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[[Defenders_of_Supremopolis | Back to Main Page]]
[[Defenders_of_Supremeopolis | Back to Main Page]]
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* Remind organic allies that just because they have hearts doesn’t mean they should ignore stress fractures.
* Remind organic allies that just because they have hearts doesn’t mean they should ignore stress fractures.


[[Defenders_of_Supremopolis | Back to Main Page]]
[[Defenders_of_Supremeopolis | Back to Main Page]]
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Let me know if you'd like any custom icons added (e.g. initiative cards, Benny pools, gear slots), or want to integrate with a specific campaign theme!
Let me know if you'd like any custom icons added (e.g. initiative cards, Benny pools, gear slots), or want to integrate with a specific campaign theme!

Revision as of 22:38, 25 June 2025

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Image Generated
Name: MK-∞β ("Em-Kay")
Role: Divine Assistant, Mobile Repair Platform
Rank: Seasoned
Ancestry: Alloy Golem
Quote: "I said this support beam was off by seven degrees. Now look what you've made me do."
Player: Allen
Attribute Value
Agility −1
Smarts
Spirit
Strength
Vigor
Pace 4 ()
Parry 8
Size Normal (−1)
Toughness 10 (4)
Skill Value
Athletics −2
Fighting
Notice
Persuasion
Repair +1
Hindrance Type Description
Clumsy Racial −2 to Athletics and Stealth checks.
Distinctive Appearance Minor Hefty dwarf made of metal and impatience. Extremely noticeable.
Obese Minor He’s wider than most doorframes and not built for subtlety.
One Eye Minor Depth perception isn't optimal—fortunately, his tools compensate.
Obligation Minor Tied to city upkeep systems he helped build.
Quirk Minor Impatient with those stuck in the normal timestream.
Quirk Minor Treats living beings and beautiful machines with equal reverence.
Secret Minor His divine creator is missing—he doesn’t talk about it.
Edge or Power Type Description
Elan Combat +2 to all rolls when using a Benny for reroll.
Frenzy Combat One extra Fighting die in melee attack (same target).
Improved Frenzy Combat Both Fighting dice may target separate foes.
Iron Jaw Combat +2 to Soak rolls and resist being Shaken from damage.
Missile Deflection Combat Can parry incoming ranged attacks with URT (GM discretion).
Nerves of Steel Combat Ignore 1 point of wound penalty.
Unstoppable Combat Maximum 1 wound from any single hit.
Work the Room Social Support two adjacent allies at once using Persuasion.
Item Type Damage/Effect Notes
Unarmed Melee Str + 2d6 Durable alloy fists.
Universal Repair Tool Melee Str + 4d6, AP 1 Heavy Weapon, shifts form as needed.
Armor Passive +4 Natural alloy plating.
Scan Pulse Utility Auto-detect Reveals most damaged nearby entity after repair.

Super Powers

  • Personal Time Bubble: Acts 3 times per round. (Extra Actions 2)
  • Temporal Distortion: Makes nearby foes Distracted automatically. (Selective)
  • Coordinate Correction: Teleports up to 48". Switchable for traversal. Uses Repair.
  • Restore to Factory Condition: Touch healing. Uses Repair instead of Focus.
  • Reorient: Can walk on walls and ceilings.
  • Eidetic Memory: Can roll untrained skills at d4 (not d4−2).
  • Scan Pulse: Auto-triggers after each repair, shows nearby critical failures.
  • Fearless: Immune to Fear.
  • Timeless: Ageless. Doesn't sleep.
  • Super Edge: Frenzy, Improved Frenzy via URT (Device limitation).
  • Super Skill: Repair and Fighting, enhanced via URT.
  • Malfunction**: Some effects only occur when attacking with URT.

Racial Features

  • **Construct**: +2 to recover from being Shaken, ignores 1 wound penalty, immune to disease/poison/suffocation.
  • **No Vital Organs**: Immune to Called Shots.
  • **Reduced Core Skills**: Stealth, Persuasion, Common Knowledge.
  • **Size −2**: Compact but heavily built.
  • **Agility −1**
  • **Pace −1**
  • **Strength +1 die**
  • **Armor +4**

Bio

Built by a vanished deity-engineer, MK-∞β—nicknamed "Em-Kay" by the locals—is a divine assistant forged to maintain the balance of cosmic entropy and municipal infrastructure. His precise origin is a mystery buried in forgotten archives and mythic blueprints, but his presence is unmistakable.

Em-Kay carries within him the essence of a clockmaker god’s last breath and all the functionality of a disgruntled contractor. When he sees a crumbling wall or a bleeding ally, he moves with perfect clarity. When the timeline glitches or a hinge squeaks, he intervenes without apology. He is not a warrior by design, but he’s very good at “preventing further damage.”

Though outwardly gruff and impatient, MK harbors a strange reverence for both life and craft. He treats organic beings and delicate machinery with the same level of care—mostly. He is, after all, a product of precision, not sentiment.

Personal Motivations

  • Prevent cosmic collapse through timely intervention.
  • Locate his missing creator or at least maintain their legacy.
  • Keep the city running—structurally and spiritually.
  • Remind organic allies that just because they have hearts doesn’t mean they should ignore stress fractures.

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Let me know if you'd like any custom icons added (e.g. initiative cards, Benny pools, gear slots), or want to integrate with a specific campaign theme!