Ioun Stones: Difference between revisions
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Ioun Stone Effect | |||
*Absorption Absorbs up to 20 levels of spells targeted at you (level 4 or lower) — the stone stores the energy. | |||
*Agility Increases Dexterity score by 2 (max 20). | |||
*Awareness You can’t be surprised while the stone orbits you. | |||
*Fortitude Increases Constitution score by 2 (max 20). | |||
*Greater Absorption Absorbs up to 50 levels of spells (level 8 or lower). | |||
*Insight Increases Wisdom score by 2 (max 20). | |||
*Intellect Increases Intelligence score by 2 (max 20). | |||
*Leadership Increases Charisma score by 2 (max 20). | |||
*Mastery Increases proficiency bonus by +1. | |||
*Protection Increases AC by +1 while it orbits you. | |||
Reserve Stores up to 3 spell levels. You or another creature can cast the stored spells. | *Regeneration Regains 15 HP per hour if you have at least 1 HP left. | ||
Strength Increases Strength score by 2 (max 20). | *Reserve Stores up to 3 spell levels. You or another creature can cast the stored spells. | ||
Sustenance You don’t need to eat or drink. | *Strength Increases Strength score by 2 (max 20). | ||
*Sustenance You don’t need to eat or drink. | |||
*Mind Shielding: Makes your thoughts unreadable. | |||
*Spell Turning: Reflects a percentage of spells back at the caster. | |||
*Alertness: +1 to AC and saving throws. | |||
*Sustaining: Removes the need for food, water, or air. | |||
*Absorption (Lesser/Greater): Many versions with different limits. | |||
*Vigor: Provides fast healing or regeneration. | |||
|ABILITY & SKILL STONES | |||
*Mighty Strength: +4 Strength (max 24) | |||
*Giant’s Endurance: +4 Constitution (max 24) | |||
*Catlike Grace: +4 Dexterity (max 24) | |||
*Sage’s Insight: +4 Intelligence (max 24) | |||
*Oracle’s Vision: +4 Wisdom (max 24) | |||
*Seraphic Charm: +4 Charisma (max 24) | |||
*Swift Hands: Advantage on Sleight of Hand | |||
*Nimble Feet: Advantage on Acrobatics | |||
*Stonegrip: Advantage on Athletics | |||
*Spider’s Balance: You can walk on walls/ceilings (Spider Climb) | |||
*Enduring Mind: Advantage vs. psychic damage | |||
*Iron Gut: Immunity to poison & disease | |||
*Sure Aim: Advantage on ranged attacks | |||
*Unerring Strike: Advantage on melee attacks | |||
*Master Artisan: Expertise in one tool | |||
*Perfect Recall: Perfect memory | |||
*Silver Tongue: Auto-succeed on one Persuasion check per day | |||
*Master Scout: Advantage on Stealth & Perception | |||
*Arcane Aptitude: +2 spell attack bonus | |||
*Ritual Mastery: Cast ritual spells in half time | |||
|DEFENSE STONES | |||
*Minor Resistance: Resistance to one damage type (choose) | |||
*Fireproof Skin: Immunity to fire damage | |||
*Icebound Flesh: Immunity to cold damage | |||
*Lightning Cage: Immunity to lightning damage | |||
*Thunder Ward: Immunity to thunder damage | |||
*Acid Veil: Immunity to acid damage | |||
*Toxic Shell: Immunity to poison damage | |||
*Psychic Fort: Immunity to psychic damage | |||
*Force Field: Resistance to force damage | |||
*Radiant Aegis: Resistance to radiant damage | |||
*Necrotic Ward: Resistance to necrotic damage | |||
*Stalwart Spirit: Advantage on saving throws vs. fear | |||
*Iron Will: Advantage on saving throws vs. charm | |||
*Reflex Shield: Advantage on Dex saves | |||
*Life Ward: Once per day, avoid death (1 HP) | |||
*True Resilience: Regenerate 5 HP/round | |||
*Stoneskin: Permanent Stoneskin spell | |||
*Spell Turning: Reflects first level 1–3 spell cast at you | |||
*Spell Resistance: SR 12 + your level | |||
*Magic Null: Create an antimagic aura (10 ft.) 1/day | |||
|SENSES STONES | |||
*|Darkvision: Darkvision 120 ft. | |||
*True Sight: True Seeing out to 60 ft. | |||
*Ethereal Sight: See into Ethereal Plane | |||
*Detect Magic: Continuous Detect Magic | |||
*Detect Thoughts: Read minds at will | |||
*Clairvoyance: Use Clairvoyance spell 3/day | |||
*Eyes of the Eagle: See up to 5 miles clearly | |||
*Bat’s Ear: Hear whispers 500 ft. away | |||
*Beast Tongue: Speak with Animals continuously | |||
*Commune: Commune with your deity once per day | |||
|SPELL & POWER STONES | |||
*Arcane Reserve: Store 5 spell levels | |||
*Quickening: Quicken one spell per day | |||
*Twin Cast: Twin one spell per day | |||
*Metamagic Echo: Cast last spell again for free 1/day | |||
*Focused Fire: Double spell range | |||
*Spell Mastery: One extra known spell | |||
*Spell Theft: Steal spell from enemy 1/day | |||
*Spell Recovery: Regain 1 spell slot per long rest | |||
*Scroll Reading: Use scrolls as if your class | |||
*Wand Affinity: +2 charges to wands | |||
*Infinite Cantrip: Empower one cantrip to double damage | |||
*Sorcerous Blood: Gain 1 sorcery point per day | |||
*Warlock Pact: Gain 1 extra invocation | |||
*Druid’s Grove: Wild Shape lasts twice as long | |||
*Cleric’s Ward: Turn Undead has double range | |||
*Bard’s Verse: Inspiration dice are one size larger | |||
*Monk’s Calm: 1 extra Ki point per day | |||
*Fighter’s Precision: 1 extra Action Surge per day | |||
*Rogue’s Escape: 1 extra Uncanny Dodge per day | |||
*Paladin’s Oath: Aura of Protection +10 ft. | |||
|ELEMENTAL STONES | |||
*Flame Strike: Fireball once per day | |||
*Frost Nova: Cone of Cold once per day | |||
*Stormcall: Call Lightning once per day | |||
*Quake: Earthquake once per month | |||
*Tidal Pull: Control Water once per day | |||
*Gale: Gust of Wind at will | |||
*Spark: Shocking Grasp at will | |||
*Ember: Produce Flame at will | |||
*Stoneform: Meld Into Stone 3/day | |||
*Deep Earth: Passwall once per day | |||
|TRAVEL STONES | |||
*Haste: Cast Haste once per day | |||
*Flight: Fly speed equal to walking speed | |||
*Mist: Misty Step 3/day | |||
*Portal: Dimension Door once per day | |||
*Return: Teleport to preset location once/week | |||
*Safe Fall: Feather Fall continuous | |||
*Phase: Blink spell 1/day | |||
*Shadow Walk: Shadow Step once/day | |||
*Etherealness: Enter Ethereal Plane once/week | |||
*Teleport Circle: Create teleport circle once/month | |||
|COMMUNICATION STONES | |||
*Message: Message cantrip at will | |||
*Whisper: Sending spell 3/day | |||
*Tongues: Tongues spell continuous | |||
*Babel: Understand all languages | |||
*Mindspeak: Telepathy 120 ft. | |||
*Dreamwalk: Enter dreams 1/night | |||
*Command: Dominate Person 1/day | |||
*Pact: Mind link with familiar | |||
*Beast Speak: Speak to all animals at once | |||
*Seer’s Mirror: Scrying spell once/day | |||
|BODY & MIND STONES | |||
*Immortality: Ageless body | |||
*Revivify: Revivify once/month | |||
*Soul Bond: Reincarnate if killed, once ever | |||
*Twin Soul: Create a body double for 1 hour | |||
*Memory Wipe: Modify Memory once/week | |||
*Undeath: Become undead (Lich-lite) | |||
*Fey Walk: Become invisible in dim light | |||
*Foresight: Foresight spell once/week | |||
*Echo Mind: Store thoughts/knowledge | |||
*Dreamless Sleep: Sleep is perfectly restful in 1 hour | |||
|UTILITY & ODDITIES | |||
*Light: Continuous Daylight | |||
*Night: Create magical darkness | |||
*Binding: Hold Person 1/day | |||
*Silence: Silence spell 3/day | |||
*Force Cage: Forcecage once/month | |||
*Animate: Animate Objects once/day | |||
*Servant: Unseen Servant continuous | |||
*Guardian: Glyph of Warding once/day | |||
*Lock: Arcane Lock 3/day | |||
*Luck: +1 Luck bonus to all rolls | |||
|RARE & WEIRD STONES | |||
*Polymorph: Polymorph 1/day | |||
*Wild Magic: Wild Surge once/day | |||
*Chaos: Random beneficial effect each dawn | |||
*Law: Counteracts chaos effects | |||
*Mirror Image: Mirror Image once/day | |||
*Shadow Clone: Simulacrum once/month | |||
*Time Stop: Time Stop once/month | |||
*Chronomancy: Haste or Slow at will (choose one) | |||
*Luck Thief: Steal luck from enemy (Curse) | |||
*Famine: No need for food ever again | |||
*Undetectable: Nondetection continuous | |||
*Counterspell: Counterspell once/day | |||
*Dispel: Dispel Magic once/day | |||
*Cursebreak: Remove Curse once/week | |||
*Doom: Bestows Bane on nearby enemies | |||
*Plague: Creates a disease aura (dangerous!) | |||
*Vampire’s Kiss: Regain HP from draining blood | |||
*Fey Trick: Confuses enemy once/day | |||
*Illusion: Major Image once/day | |||
*Mirror Step: Swap places with ally 1/day | |||
*Puppet Strings: Dominate Monster once/month | |||
*Genesis: Create permanent demiplane once | |||
*Sacrifice: Give HP to ally | |||
*Binding Oath: Prevents user from lying | |||
*Null Luck: Cancels all luck-based effects | |||
*Shattered Fate: Shatters if user breaks oath | |||
*Echo Voice: Speak all languages backwards | |||
*True Chaos: Creates random spell effect on user daily | |||
*Amber Memory: Store one complete life’s worth of memories | |||
*Vancian Spark: Allows casting of a single spell from any class list, once/day | |||
Revision as of 21:30, 4 July 2025
Ioun Stone Effect
- Absorption Absorbs up to 20 levels of spells targeted at you (level 4 or lower) — the stone stores the energy.
- Agility Increases Dexterity score by 2 (max 20).
- Awareness You can’t be surprised while the stone orbits you.
- Fortitude Increases Constitution score by 2 (max 20).
- Greater Absorption Absorbs up to 50 levels of spells (level 8 or lower).
- Insight Increases Wisdom score by 2 (max 20).
- Intellect Increases Intelligence score by 2 (max 20).
- Leadership Increases Charisma score by 2 (max 20).
- Mastery Increases proficiency bonus by +1.
- Protection Increases AC by +1 while it orbits you.
- Regeneration Regains 15 HP per hour if you have at least 1 HP left.
- Reserve Stores up to 3 spell levels. You or another creature can cast the stored spells.
- Strength Increases Strength score by 2 (max 20).
- Sustenance You don’t need to eat or drink.
- Mind Shielding: Makes your thoughts unreadable.
- Spell Turning: Reflects a percentage of spells back at the caster.
- Alertness: +1 to AC and saving throws.
- Sustaining: Removes the need for food, water, or air.
- Absorption (Lesser/Greater): Many versions with different limits.
- Vigor: Provides fast healing or regeneration.
ABILITY & SKILL STONES
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DEFENSE STONES
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SENSES STONES
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SPELL & POWER STONES
|
ELEMENTAL STONES
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TRAVEL STONES
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COMMUNICATION STONES
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BODY & MIND STONES
|
UTILITY & ODDITIES
|
RARE & WEIRD STONES
|