Into The Storm:Nonaveen: Difference between revisions
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**Waterskin | **Waterskin | ||
**Tinder box | **Tinder box | ||
** | **Empty potion bottle | ||
**Ring of Djinni Summoning | **Ring of Djinni Summoning | ||
**Pipes of the Sewers | **Pipes of the Sewers | ||
Revision as of 02:28, 17 October 2025
Rank
- Necromancer 7
- XP: 91183/180000
- Alignment Neutral
- Full PC
Attributes
- STR 13 (+1)
- INT 10 (1 point from Headband of Intellect)
- WIS 18 (+3)
- DEX 9
- CON 13 (+1)
- CHA 10
Skills
- Languages:
- Common
- Myrtu
- General Skills:
- Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.
- Sense Motive (WIS Skilled) APO p18
- Tracking (WIS Proficient) APO p19
- Class Abilities
- Channel Divinity 4 uses/day, 3D6
- Song of Banishment
- Song of Binding
- Song of Compulsion
- Song of Gentle Repose
- Song of Speaking
- Knacks
- Cantrip: Can make small magical effects (light, wind, noise, illusion) with a range of 45’ and duration of 1 hour. Can cast minor offensive spells, doing 1D4 damage at 25’ or 1D2 damage at 60’. APO p.218
- Self-improvement, primary: Increase INT by 2. APO p.219
Combat
- AC 6 (+1 from Ring of Protection)
- HP 32
- Movement Rate 60’ (20’)
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Spear 1D6 damage (do I add +1 to hit from my STR?)
- Primary Ranged Attack: Bone Spear 1D6 (5-20’/21-40’/41-60’)
- Saves:
- Petrification & Paralysis 11
- Poison & Death 11
- Breath 14
- Wands 12
- Spells/Rods/Staves 12
- Add +3 to saves from magical effects (WIS modifier)
- Add +1 to all saves from Ring of Protection
Spells
- First Level: 2 Spells Per Day
- Darkness Globe
- Wither
- Second Level: 1 Spell Per Day
- Cure Light Wounds
- Third Level: 1 Spell Per Day
- Vampiric Pulse
- Channel Divinity: 4 per day
Equipment
- Gear, Armor, Weapons:
- Leather Armor (covered in humanoid rib bones)
- Spear (carved from large femur)
- Spellbook
- Necroflute (carved from a human humerus)
- Headband of Intellect
- +1 Ring of Protection
- Mask of the Skull
- 1x/day can fly to a target up to 50' away, attack, then return to wearer
- Target must save vs Death Magic or be killed instantly
- On successful save, target takes 3D6+13 damage
- Mask is AC 0 HP 10, must be worn for 1 hour before using
- Iron Rations (7)
- Torches (6)
- Waterskin
- Tinder box
- Empty potion bottle
- Ring of Djinni Summoning
- Pipes of the Sewers
- Horseshoes of Speed
- Scroll of Continual Light
Mounts
- Riding horse
- Speed 240’(80’)
- Carry 3000 (300 in bags)
- Saddle, bridle, saddlebags