Fallout 2d20: Royal Flush: Difference between revisions

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=Party Inventory=
=Party Inventory=
* 217 caps
* 231 caps
* 100 NCR Dollars
* 100 NCR Dollars
* 3 Bloatfly meat
* 3 Bloatfly Glands
* 3 Bloatfly Glands
* Salisbury Steak
* 10 units of junk
* 10 units of junk
* Pre War Money worth 28 caps
* Pre War Money worth 28 caps
* 1 machete
* 1 bottles of purified water
* 1 combat knfe
* 11 bottles of purified water
* Golf Club


=Faction Reputation=
=Faction Reputation=

Revision as of 04:26, 21 April 2026

Fallout 2d20: Royal Flush

In 2274, the expanding New California Republic entered the Mojave and occupied the Hoover Dam, after cutting a deal with the mysterious Mr. House, magnate of New Vegas. Three years later, and Caeaser's Legion attacked the dam in an attempt to add the Mojave to its growing list of conquests. The NCR held the dam, barely.

Three years have passed since the attack . Life has settled into an equilibrium. The Legion grows its forces, and the NCR prepares it defenses for the next attack. Business continues as normal on the Strip, as tourists pour a seemingly limitless amount of caps and NCR dollars into the casinos. War is coming, and minor conflicts spark all across the region as skirmishing forces from the Legion clash with NCR Rangers.

Outside of strip, tensions have been growing up and down Route 95 and 395, from New Reno to New Vegas. Raiders have been appearing with increasing frequency. NCR troops, focused on containing the Legion, can't provide the same level of security as they did ten years ago. The Legion occupies all attention in this part of the NCR. Violence is increasing, and that's bad for business.

It might look like chaos. But there's always someone behind the wheel.

Our story opens as a group of wanders stumbles into the middle of some high level politics aimed at containing this, and find themselves key to the future of the region...

Life in the Mojave is about to change.

Links

Characters

Wandered off into the Wasteland


Party Inventory

  • 231 caps
  • 100 NCR Dollars
  • 3 Bloatfly Glands
  • 10 units of junk
  • Pre War Money worth 28 caps
  • 1 bottles of purified water

Faction Reputation

  • Global Factions
    • NCR: 2
    • Followers of the Apocalypse: 2
  • New Reno Factions
    • Bishops: 3
    • Wrights: 2
    • Van Graffs: 2

Major Quests

  • Courier, Interrupted: After finding a mysterious message on a dead courier on the way into New Reno, our heroes find themselves investigating the larger problems facing the region on behalf of a local mob boss.
    • Investigate the dead body
    • Travel to New Reno
    • Meet Mr. Bishop
    • Investigate Raider Attacks
  • Report back to Mr Bishop with the information

Side Quests

  • Who's the Master Now? The party agrees to help settle a problem with Super Mutants causing trouble in town
    • Defuse tensions between locals and super mutants
    • Travel to the Super Mutants Camp
    • Save the super mutant from the rad scorpions
    • (Optional) Convince the super mutants to help New Reno

Character Quests

Complete Quests

Settlements

New Reno

Population: 30,048
Defenses: Very Strong
Water Supply: Just Enough
Denizen Outlook: Somewhat Grim
Shops