Meamnar:Azards Templars: Difference between revisions
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<td>1st</td> | <td>1st</td> | ||
<td>+1</td> | <td>+1</td> | ||
<td>+ | <td>+2</td> | ||
<td>+0</td> | <td>+0</td> | ||
<td>+2</td> | <td>+2</td> | ||
<td> | <td>detect evil</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>2nd</td> | <td>2nd</td> | ||
<td>+2</td> | <td>+2</td> | ||
<td>+ | <td>+3</td> | ||
<td>+0</td> | <td>+0</td> | ||
<td>+3</td> | <td>+3</td> | ||
<td> | <td>uncanny dodge</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>3rd</td> | <td>3rd</td> | ||
<td>+3</td> | <td>+3</td> | ||
<td>+ | <td>+3</td> | ||
<td>+1</td> | <td>+1</td> | ||
<td>+3</td> | <td>+3</td> | ||
<td> | <td>divine health</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>4th</td> | <td>4th</td> | ||
<td>+4</td> | <td>+4</td> | ||
<td>+ | <td>+4</td> | ||
<td>+1</td> | <td>+1</td> | ||
<td>+4</td> | <td>+4</td> | ||
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<td>5th</td> | <td>5th</td> | ||
<td>+5</td> | <td>+5</td> | ||
<td>+ | <td>+4</td> | ||
<td>+1</td> | <td>+1</td> | ||
<td>+4</td> | <td>+4</td> | ||
<td> | <td>tremorsense</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>6th</td> | <td>6th</td> | ||
<td>+6</td> | <td>+6</td> | ||
<td>+ | <td>+5</td> | ||
<td>+2</td> | <td>+2</td> | ||
<td>+5</td> | <td>+5</td> | ||
<td> | <td>improved uncanny dodge</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>7th</td> | <td>7th</td> | ||
<td>+7</td> | <td>+7</td> | ||
<td>+ | <td>+5</td> | ||
<td>+2</td> | <td>+2</td> | ||
<td>+5</td> | <td>+5</td> | ||
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<td>8th</td> | <td>8th</td> | ||
<td>+8</td> | <td>+8</td> | ||
<td>+ | <td>+6</td> | ||
<td>+2</td> | <td>+2</td> | ||
<td>+6</td> | <td>+6</td> | ||
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<td>9th</td> | <td>9th</td> | ||
<td>+9</td> | <td>+9</td> | ||
<td>+ | <td>+6</td> | ||
<td>+3</td> | <td>+3</td> | ||
<td>+6</td> | <td>+6</td> | ||
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<td>10th</td> | <td>10th</td> | ||
<td>+10</td> | <td>+10</td> | ||
<td>+ | <td>+7</td> | ||
<td>+3</td> | <td>+3</td> | ||
<td>+7</td> | <td>+7</td> | ||
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===Hit Dice=== | ===Hit Dice=== | ||
d10. | |||
==Requirements== | ==Requirements== | ||
To qualify to become a Templar of Azard, a character must fulfill all the following criteria. | To qualify to become a Templar of Azard, a character must fulfill all the following criteria. | ||
===Race=== | ===Race=== | ||
Dwarf | Dwarf | ||
=== | ===Spells=== | ||
Ability to cast 3rd-level divine spells | |||
== | ==Class Skills== | ||
The Templar of Azard’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Knowledge (History) (Int), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Ride (Dex), Survival (Wis). | |||
== | ===Skill Points at Each Level=== | ||
2 + Int modifier. | 2 + Int modifier. | ||
==Class Features== | ==Class Features== | ||
===( | ===Detect Evil ([http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities Sp])=== | ||
At will, a Templar of Azard can use [http://www.d20srd.org/srd/spells/detectEvil.htm Detect Evil], as the spell. | |||
===Uncanny Dodge ([http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities Ex])=== | |||
Starting at 2nd level, a Templar of Azard retains his Dexterity bonus to AC (if any) regardless of being caught [http://www.d20srd.org/srd/conditionSummary.htm#flatFooted flat-footed] or struck by an [http://www.d20srd.org/srd/conditionSummary.htm#invisible invisible] attacker. (He still loses any Dexterity bonus to AC if immobilized.) | |||
If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge (see below). | |||
===Divine Health ([http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities Ex])=== | |||
At 3rd level, a Templar of Azard gains immunity to all [http://www.d20srd.org/srd/specialAbilities.htm#disease diseases], including supernatural and magical diseases. | |||
===Tremorsense ([http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities Su])=== | |||
At 5th level, a Templar of Azard can use [http://www.d20srd.org/srd/specialAbilities.htm#tremorsense Tremorsense] at will. | |||
===Improved Uncanny Dodge ([http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities Ex])=== | |||
At 6th level, a Templar of Azard can no longer be [http://www.d20srd.org/srd/combat/combatModifiers.htm#flanking flanked]. This defense denies [http://www.d20srd.org/srd/classes/rogue.htm rogues] the ability to use flank attacks to sneak attack the Templar of Azard. | |||
The exception to this defense is that a [http://www.d20srd.org/srd/classes/rogue.htm rogue] at least four levels higher than the Templar of Azard can [http://www.d20srd.org/srd/combat/combatModifiers.htm#flanking flank] him (and thus sneak attack him). | |||
If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to [http://www.d20srd.org/srd/combat/combatModifiers.htm#flanking flank] the character. |
Latest revision as of 13:53, 15 June 2007
Azard's Templars (Prestige Class) are members of a sect within the clergy of the dwarven god Azard in the campaign setting of Meamnar.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | detect evil |
2nd | +2 | +3 | +0 | +3 | uncanny dodge |
3rd | +3 | +3 | +1 | +3 | divine health |
4th | +4 | +4 | +1 | +4 | (tbd) |
5th | +5 | +4 | +1 | +4 | tremorsense |
6th | +6 | +5 | +2 | +5 | improved uncanny dodge |
7th | +7 | +5 | +2 | +5 | (tbd) |
8th | +8 | +6 | +2 | +6 | (tbd) |
9th | +9 | +6 | +3 | +6 | (tbd) |
10th | +10 | +7 | +3 | +7 | (tbd) |
Hit Dice[edit]
d10.
Requirements[edit]
To qualify to become a Templar of Azard, a character must fulfill all the following criteria.
Race[edit]
Dwarf
Spells[edit]
Ability to cast 3rd-level divine spells
Class Skills[edit]
The Templar of Azard’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Knowledge (History) (Int), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Ride (Dex), Survival (Wis).
Skill Points at Each Level[edit]
2 + Int modifier.
Class Features[edit]
Detect Evil (Sp)[edit]
At will, a Templar of Azard can use Detect Evil, as the spell.
Uncanny Dodge (Ex)[edit]
Starting at 2nd level, a Templar of Azard retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge (see below).
Divine Health (Ex)[edit]
At 3rd level, a Templar of Azard gains immunity to all diseases, including supernatural and magical diseases.
Tremorsense (Su)[edit]
At 5th level, a Templar of Azard can use Tremorsense at will.
Improved Uncanny Dodge (Ex)[edit]
At 6th level, a Templar of Azard can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the Templar of Azard.
The exception to this defense is that a rogue at least four levels higher than the Templar of Azard can flank him (and thus sneak attack him).
If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.