Difference between revisions of "Hulk PL15"

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(Incredible Hulk)
(Incredible Hulk)
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'''Powers''': Boost +3 (trigger: Anger, +1 super-strength per round of anger, to a maximum of +3, with extra effort +5) [extras: Duration-Sustained, Triggered (by anger); Cost: 4pp; Source: Mutation), Mental Protection +7 [Cost: 2pp; Source: Mutation], Regeneration +5 'healing factor' [Cost: 2pp; Source: Mutation], Super-Strength +12 (strongest one there is)  [Extras: Leaping, Shockwave, Super-Breath, Super-Constitution, Thunderclap; Power Stunts: Lifting, Super-Leaping; Cost: 11pp; Source: Mutation]  
 
'''Powers''': Boost +3 (trigger: Anger, +1 super-strength per round of anger, to a maximum of +3, with extra effort +5) [extras: Duration-Sustained, Triggered (by anger); Cost: 4pp; Source: Mutation), Mental Protection +7 [Cost: 2pp; Source: Mutation], Regeneration +5 'healing factor' [Cost: 2pp; Source: Mutation], Super-Strength +12 (strongest one there is)  [Extras: Leaping, Shockwave, Super-Breath, Super-Constitution, Thunderclap; Power Stunts: Lifting, Super-Leaping; Cost: 11pp; Source: Mutation]  
  
'''Weakness''': Berserker, Disturbing, Transformation (Dr. Bruce Banner)
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'''Weakness''': Berserker, Disturbing, Transformation  
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 +
'''Dr. Bruce Banner'''
  
 
PL 4, Init +1, Def 13 (12 flat), att: +2 melee (0s punch),  
 
PL 4, Init +1, Def 13 (12 flat), att: +2 melee (0s punch),  

Revision as of 17:00, 4 August 2005

File:Hulk eye.gif

Incredible Hulk

by Steve Kenson

PL 15, Concept: Gamma Ray Goliath, Occupation: Nuclear Physist (as Banner), Green Monster (as Hulk)

S 20, D 11, C 20, I 6, W 16, C 10; DS +17, FS +17, RS +0, WS +3

Melee +12, Ranged +7, Init +0, 16/16 defense, 30/60 Speed, +17s Damage

Skills: Climb +20, Initimate +20, Listen +7, Spot +8

Feats: Detect (Astral Forms), Detect (Directional Sense), Durability Endurance, Immunity (Cold, Disease, Heat, Pressure, Radiation, Starvation), Power Attack

Powers: Boost +3 (trigger: Anger, +1 super-strength per round of anger, to a maximum of +3, with extra effort +5) [extras: Duration-Sustained, Triggered (by anger); Cost: 4pp; Source: Mutation), Mental Protection +7 [Cost: 2pp; Source: Mutation], Regeneration +5 'healing factor' [Cost: 2pp; Source: Mutation], Super-Strength +12 (strongest one there is) [Extras: Leaping, Shockwave, Super-Breath, Super-Constitution, Thunderclap; Power Stunts: Lifting, Super-Leaping; Cost: 11pp; Source: Mutation]

Weakness: Berserker, Disturbing, Transformation

Dr. Bruce Banner

PL 4, Init +1, Def 13 (12 flat), att: +2 melee (0s punch),

DS +0, FS +0, RS +1, WS +4; S 10, D 12, C 11, I 20, W 18, C 12.

Skills: Computers +12, Concentration +10, Disable Device +8, Listen +6, Medicine +6, Profession (scientist) +8, Repair +!2, Science (nuclear physics) +15, Spot +6.

Feats: Skill Focus (Science), Talented (Computers and Repair);

Weakness: transformation (hulk)

Game Trade Magazine Hulk Preview

File:Hulk pdf.gif When Mutants and Masterminds was still fairly young and Crooks had not appeared on the M&M book scene, the movie version of the Hulk appeared in theatres. As a promotional piece was created for Game Trade Magazine.

You read right... Check out the Hulk writeup for Mutants & Masterminds designed by Super Unicorn. Steve Kenson wrote this bad boy up and we threw it down Mighty Marvel style. The June issue of Game Trade Magazine has a special feature on everyone's favorite big green guy, the Hulk, in honor of the impending Ang Lee film. A PDF of the article can be found here and it has game stats for the Hulk in four flavors: Mutants & Masterminds, Champions, SAS, and Marvel's new (now defunct) RPG.

June 11, 2003