Mano a Mano:Equipment CP: Difference between revisions
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The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. | The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. | ||
The '''Default CP''' scale is used for | The '''Default CP''' scale is used for '''concealment''' (Con). | ||
The '''Double CP''' scale is used | The '''Double CP''' scale is used '''parry''' (Par) and '''grapple''' (Grp). | ||
The '''Triple CP''' scale is used for | The '''Triple CP''' scale is used for '''power''' (Pwr) and '''attack''' (Atk). | ||
Modifier -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 | Modifier -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 |
Revision as of 23:29, 8 July 2007
Equipment CP
The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. The Default CP scale is used for concealment (Con). The Double CP scale is used parry (Par) and grapple (Grp). The Triple CP scale is used for power (Pwr) and attack (Atk).
Modifier -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 Default CP -21 -15 -10 -6 -3 -1 0 1 3 6 10 15 21 28 36 Double CP -42 -30 -20 -12 -6 -2 0 2 6 12 20 30 42 56 72 Triple CP -63 -45 -30 -18 -9 -3 0 3 9 18 30 45 63 84 108
The CP of natural armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr).
Each 50 cm (0.5 m) of reach is worth 1 CP:
Reach 0 0.5 1.0 1.5 2.0 2.5 3.0 CP 0 1 2 3 4 5 6
Each 1/6 of sharpness is worth 2 CP:
Sharpness 0 1/6 1/3 1/2 2/3 5/6 1 CP 0 2 4 6 8 10 12