Mano a Mano:Template CP: Difference between revisions

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=== Template CP ===
=== Template CP ===


Each point of '''health''' is worth 2 CP.  
;Total CP: A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.


'''Ability''' CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities (like flight) have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.)  For example, having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP:  +3 ability modifier (6 CP) plus the special CP for flight (5 CP).
;Health CP: Each point of '''health''' is worth 2 CP.  


             Disability     General Ability or Skill
;Ability CP:  A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.)  For example, having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP:  +3 ability modifier (6 CP) plus the special CP for flight (5 CP).
 
             Disability             Ability
   
   
  Modifier    4  3  2  1    1  2  3  4  5  6  7  8
  Modifier    4  3  2  1    1  2  3  4  5  6  7  8
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;Flight (5 CP): Flight ability has a special CP of 5.  The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
;Flight (5 CP): Flight ability has a special CP of 5.  The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.


'''Agility''', '''Speed''' and '''Power''' CP are loosely based on 2 or 5 times the ability CP scale.
;Agility, Speed and Power CP: The CP of agility, speed and power is loosely based on 2 or 5 times the ability CP scale.


  Agility  0    1    2    3  4  5  6  7  8
  Agility  0    1    2    3  4  5  6  7  8
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  CP      -20  -12  -6  -2  0  2  6  12  20  30  42  56  72
  CP      -20  -12  -6  -2  0  2  6  12  20  30  42  56  72


'''Natural armor''' CP is the absorption level on the ability CP scale multiplied by the cover.
;Natural Armor CP: The CP of natural armor is the absorption level on the ability CP scale multiplied by the cover.


'''Natural weapon''' CP is the sum of the CP of the natural weapon's '''reach''', '''power''' and '''sharpness''', plus 1 CP if the weapon's '''quantity''' is greater than 1. The reach, power and sharpness CP is the same for natural weapons and artificial weapons (weapons which are not part of a template.) (See [[Mano a Mano:Equipment CP|Character Creation/Character Equipment/Equipment CP]].)
;Natural Weapon CP: The CP of a natural weapon is the sum of the CP of the natural weapon's '''reach''', '''power''' and '''sharpness''', plus 1 CP if the weapon's '''quantity''' is greater than 1. The reach, power and sharpness CP is the same for natural weapons and artificial weapons (weapons which are not part of a template.) (See [[Mano a Mano:Equipment CP|Character Creation/Character Equipment/Equipment CP]].)


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A template's '''dexterity''' CP is based on the two hands with the most dexterity ('''best''' and '''second'''-best.)
;Manual Dexterity CP: A template's dexterity CP is based on the two hands with the most dexterity ('''best''' and '''second'''-best.)


* Templates with no hands have -15 dexterity CP.
:* Templates with no hands have -15 dexterity CP.


* Dexterity CP for templates with a single hand is 2 times the hand's dexterity minus 5.
:* Dexterity CP for templates with a single hand is 2 times the hand's dexterity minus 5.


* If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is the dexterity of the second-best hand plus 2 times the dexterity of the best hand.
:* If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is the dexterity of the second-best hand plus 2 times the dexterity of the best hand.


* If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 3 times this dexterity.
:* If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 3 times this dexterity.


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| colspan="2" | No Hands || -15
| colspan="2" | No Hands || -15
|}
|}
'''Total CP''' is the sum of the CP of the template's health, reach, speed, agility, power, abilities, disabilities, natural weapons and armor.

Revision as of 01:45, 14 July 2007

Template CP

Total CP
A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
Health CP
Each point of health is worth 2 CP.
Ability CP
A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.) For example, having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP: +3 ability modifier (6 CP) plus the special CP for flight (5 CP).
            Disability              Ability

Modifier    4  3  2  1     1  2  3   4   5   6   7   8
CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36
Flight (5 CP)
Flight ability has a special CP of 5. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
Agility, Speed and Power CP
The CP of agility, speed and power is loosely based on 2 or 5 times the ability CP scale.
Agility   0    1    2    3   4   5   6   7   8
CP      -20  -12   -6   -2   0   2   6  12  20

Speed     0  1/4  1/2    1   2   3   4   5
CP      -50  -30  -15   -5   0   5  15  30

Power     0  0.5    1  1.5   2   3   4   5   6   7   8   9  10
CP      -20  -12   -6   -2   0   2   6  12  20  30  42  56  72
Natural Armor CP
The CP of natural armor is the absorption level on the ability CP scale multiplied by the cover.
Natural Weapon CP
The CP of a natural weapon is the sum of the CP of the natural weapon's reach, power and sharpness, plus 1 CP if the weapon's quantity is greater than 1. The reach, power and sharpness CP is the same for natural weapons and artificial weapons (weapons which are not part of a template.) (See Character Creation/Character Equipment/Equipment CP.)
Manual Dexterity CP
A template's dexterity CP is based on the two hands with the most dexterity (best and second-best.)
  • Templates with no hands have -15 dexterity CP.
  • Dexterity CP for templates with a single hand is 2 times the hand's dexterity minus 5.
  • If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is the dexterity of the second-best hand plus 2 times the dexterity of the best hand.
  • If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 3 times this dexterity.
Dex CP
Best Second
Ambidextrous
0 0 0
-1 -1 -3
-2 -2 -6
-3 -3 -9
-4 -4 -12
Different Hands
0 -1 -1
0 -2 -2
0 -3 -3
0 -4 -4
-1 -2 -4
-1 -3 -5
-1 -4 -6
-2 -3 -7
-2 -4 -8
-3 -4 -10
Single Handed
0 -5
-1 -7
-2 -9
-3 -11
-4 -13
No Hands -15