Difference between revisions of "Mano a Mano:Equipment CP"

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(Equipment CP)
(Equipment CP)
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The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale.
 
The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale.
 
The '''Default CP''' scale is used for '''concealment''' (Con).
 
The '''Default CP''' scale is used for '''concealment''' (Con).
The '''Double CP''' scale is used '''parry''' (Par) and '''grapple''' (Grp).
+
The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp).
The '''Triple CP''' scale is used for '''power''' (Pwr) and '''attack''' (Atk).
+
The '''Triple CP''' scale is used for '''attack''' (Atk).
  
 
  Modifier      -6  -5  -4  -3  -2  -1  0  1  2  3  4  5  6  7  8
 
  Modifier      -6  -5  -4  -3  -2  -1  0  1  2  3  4  5  6  7  8
Line 10: Line 10:
 
  Double CP    -42 -30 -20 -12  -6  -2  0  2  6  12  20  30  42  56  72
 
  Double CP    -42 -30 -20 -12  -6  -2  0  2  6  12  20  30  42  56  72
 
  Triple CP    -63 -45 -30 -18  -9  -3  0  3  9  18  30  45  63  84 108
 
  Triple CP    -63 -45 -30 -18  -9  -3  0  3  9  18  30  45  63  84 108
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 +
The CP of a weapon's '''power''' is on the same scale as the CP of template power.
 +
(See [[Mano a Mano:Template CP|Game Design/Template CP]].)
 +
 +
Power    0  0.5    1  1.5  2  3  4  5  6  7  8  9  10
 +
CP      -20  -12  -6  -2  0  2  6  12  20  30  42  56  72
  
 
The CP of '''natural armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr).
 
The CP of '''natural armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr).
  
The CP of '''heft''' is four times the weapon's power minus the weapon's heft.  This could be positive or negative.
+
The CP of a weapon's '''heft''' is four times the weapon's power minus the weapon's heft.  This could be positive or negative.
  
 
Each 50 cm (0.5 m) of '''reach''' is worth 1 CP:
 
Each 50 cm (0.5 m) of '''reach''' is worth 1 CP:

Revision as of 11:37, 14 July 2007

Equipment CP

The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. The Default CP scale is used for concealment (Con). The Double CP scale is used for parry (Par) and grapple (Grp). The Triple CP scale is used for attack (Atk).

Modifier      -6  -5  -4  -3  -2  -1   0   1   2   3   4   5   6   7   8
Default CP   -21 -15 -10  -6  -3  -1   0   1   3   6  10  15  21  28  36
Double CP    -42 -30 -20 -12  -6  -2   0   2   6  12  20  30  42  56  72
Triple CP    -63 -45 -30 -18  -9  -3   0   3   9  18  30  45  63  84 108

The CP of a weapon's power is on the same scale as the CP of template power. (See Game Design/Template CP.)

Power     0  0.5    1  1.5   2   3   4   5   6   7   8   9  10
CP      -20  -12   -6   -2   0   2   6  12  20  30  42  56  72

The CP of natural armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr).

The CP of a weapon's heft is four times the weapon's power minus the weapon's heft. This could be positive or negative.

Each 50 cm (0.5 m) of reach is worth 1 CP:

Reach   0  0.5  1.0  1.5  2.0  2.5  3.0
CP      0   1    2    3    4    5    6

Each 1/6 of sharpness is worth 2 CP:

Sharpness   0  1/6  1/3  1/2  2/3  5/6   1 
CP          0   2    4    6    8   10   12