Difference between revisions of "Mano a Mano:Template CP"

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(Template CP)
(Template CP)
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;Total CP: A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
 
;Total CP: A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
  
;Health CP: Each point of '''health''' is worth 2 CP.  
+
;Health CP: Each point of '''health''' is worth 200 CP.  
  
;Ability CP:  A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.)  For example, having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP:  +3 ability modifier (6 CP) plus the special CP for flight (5 CP).
+
;Ability CP:  A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.)  For example, having the flight ability with a modifier of 0 adds 500 CP. Flight with a +3 modifier adds 1100 CP:  +3 ability modifier (600 CP) plus the special CP for flight (500 CP).
  
 
             Disability              Ability
 
             Disability              Ability
 
   
 
   
  Modifier    3 2 1     1 2 3  4   5   6   7   8
+
  Modifier     4   3   2   1       1   2   3  4   5   6   7   8
  CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36
+
  CP        -1000 -600 -300 -100     100 300 600 1000 1500 2100 2800 3600
  
;Flight (5 CP): Flight ability has a special CP of 5.  The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
+
;Flight (500 CP): Flight ability has a special CP of 500.  The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
  
;Agility, Speed and Power CP: The CP of agility, speed and power is loosely based on 2 or 5 times the ability CP scale.
+
;Agility, Speed and Power CP: The CP of agility, speed and power is loosely based on 200 or 500 times the ability CP scale.
  
  Agility  0   1   2    3   4   5   6   7   8
+
  Agility  0     1     2    3   4   5   6   7     8
  CP      -20  -12  --2   0  2  6 12 20
+
  CP      -2000 -1200 -600 -200   0  200  600 1200 2000
 
   
 
   
  Speed    0 1/4 1/2    1   2   3   4   5
+
  Speed    0   1/4   1/2    1   2   3   4   5
  CP     -50  -30  -15  -5   0  5  15 30
+
  CP     -5000 -3000 -1500 -500   0  500 1500 3000
 
   
 
   
  Power    0 0.5    1 1.5  2   3   4   5   6   7   8   9 10
+
  Power    0   0.5    1   1.5  2   3   4   5     6     7     8     9     10
  CP      -20  -12  --2   0  2  6 12 20 30 42 56 72
+
  CP      -2000 -1200 -600 -200   0  200  600 1200 2000 3000 4200 5600 7200
  
 
;Natural Armor CP: The CP of natural armor is the absorption level on the ability CP scale multiplied by the cover.
 
;Natural Armor CP: The CP of natural armor is the absorption level on the ability CP scale multiplied by the cover.
  
;Natural Weapon CP: The CP of each natural weapon is the sum of the CP of the natural weapon's '''reach''' and '''sharpness''', plus 1 CP if the weapon's '''quantity''' is greater than 1. The reach and sharpness CP is the same for natural weapons and artificial weapons (weapons which are not part of a template.) (See [[Mano a Mano:Equipment CP|Character Creation/Character Equipment/Equipment CP]].)
+
;Natural Weapon CP: The CP of each natural weapon is the sum of the CP of the natural weapon's '''reach''' and '''sharpness''', plus 100 CP if the weapon's '''quantity''' is greater than 1. The reach and sharpness CP is the same for natural weapons and artificial weapons (weapons which are not part of a template.) (See [[Mano a Mano:Equipment CP|Character Creation/Character Equipment/Equipment CP]].)
  
 
{| style="text-align:center"
 
{| style="text-align:center"
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;Manual Dexterity CP: A template's dexterity CP is based on the two hands with the most dexterity ('''best''' and '''second'''-best.)
 
;Manual Dexterity CP: A template's dexterity CP is based on the two hands with the most dexterity ('''best''' and '''second'''-best.)
  
:* Templates with no hands have -15 dexterity CP.
+
:* Templates with no hands have -1500 dexterity CP.
  
:* Dexterity CP for templates with a single hand is 2 times the hand's dexterity minus 5.
+
:* Dexterity CP for templates with a single hand is 2 times the hand's dexterity minus 500.
  
 
:* If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is the dexterity of the second-best hand plus 2 times the dexterity of the best hand.
 
:* If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is the dexterity of the second-best hand plus 2 times the dexterity of the best hand.
  
:* If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 3 times this dexterity.
+
:* If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 300 times this dexterity.
  
 
| rowspan="26" width="5" |
 
| rowspan="26" width="5" |
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|  0 ||  0 ||  0
 
|  0 ||  0 ||  0
 
|-
 
|-
| -1 || -1 || -3
+
| -1 || -1 || -300
 
|-
 
|-
| -2 || -2 || -6
+
| -2 || -2 || -600
 
|-
 
|-
| -3 || -3 || -9
+
| -3 || -3 || -900
 
|-
 
|-
| -4 || -4 || -12
+
| -4 || -4 || -1200
 
|-
 
|-
 
| colspan="2" | Different Hands ||
 
| colspan="2" | Different Hands ||
 
|-
 
|-
|  0 || -1 || -1
+
|  0 || -1 || -100
 
|-
 
|-
|  0 || -2 || -2
+
|  0 || -2 || -200
 
|-
 
|-
|  0 || -3 || -3
+
|  0 || -3 || -300
 
|-
 
|-
|  0 || -4 || -4
+
|  0 || -4 || -400
 
|-
 
|-
| -1 || -2 || -4
+
| -1 || -2 || -400
 
|-
 
|-
| -1 || -3 || -5
+
| -1 || -3 || -500
 
|-
 
|-
| -1 || -4 || -6
+
| -1 || -4 || -600
 
|-
 
|-
| -2 || -3 || -7
+
| -2 || -3 || -700
 
|-
 
|-
| -2 || -4 || -8
+
| -2 || -4 || -800
 
|-
 
|-
| -3 || -4 || -10
+
| -3 || -4 || -1000
 
|-
 
|-
 
| colspan="2" | Single Handed ||
 
| colspan="2" | Single Handed ||
 
|-
 
|-
| colspan="2" |  0 || -5
+
| colspan="2" |  0 || -500
 
|-
 
|-
| colspan="2" | -1 || -7
+
| colspan="2" | -1 || -700
 
|-
 
|-
| colspan="2" | -2 || -9
+
| colspan="2" | -2 || -900
 
|-
 
|-
| colspan="2" | -3 || -11
+
| colspan="2" | -3 || -1100
 
|-
 
|-
| colspan="2" | -4 || -13
+
| colspan="2" | -4 || -1300
 
|-
 
|-
| colspan="2" | No Hands || -15
+
| colspan="2" | No Hands || -1500
 
|}
 
|}

Revision as of 14:46, 21 July 2007

Template CP

Total CP
A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
Health CP
Each point of health is worth 200 CP.
Ability CP
A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.) For example, having the flight ability with a modifier of 0 adds 500 CP. Flight with a +3 modifier adds 1100 CP: +3 ability modifier (600 CP) plus the special CP for flight (500 CP).
            Disability              Ability

Modifier     4    3    2    1       1   2   3   4    5    6    7    8
CP        -1000 -600 -300 -100     100 300 600 1000 1500 2100 2800 3600
Flight (500 CP)
Flight ability has a special CP of 500. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
Agility, Speed and Power CP
The CP of agility, speed and power is loosely based on 200 or 500 times the ability CP scale.
Agility   0     1     2    3    4    5    6    7     8
CP      -2000 -1200 -600 -200   0   200  600  1200  2000

Speed     0   1/4   1/2    1    2    3    4    5
CP     -5000 -3000 -1500 -500   0   500  1500 3000

Power     0    0.5    1   1.5   2    3    4    5     6     7     8     9     10
CP      -2000 -1200 -600 -200   0   200  600  1200  2000  3000  4200  5600  7200
Natural Armor CP
The CP of natural armor is the absorption level on the ability CP scale multiplied by the cover.
Natural Weapon CP
The CP of each natural weapon is the sum of the CP of the natural weapon's reach and sharpness, plus 100 CP if the weapon's quantity is greater than 1. The reach and sharpness CP is the same for natural weapons and artificial weapons (weapons which are not part of a template.) (See Character Creation/Character Equipment/Equipment CP.)
Manual Dexterity CP
A template's dexterity CP is based on the two hands with the most dexterity (best and second-best.)
  • Templates with no hands have -1500 dexterity CP.
  • Dexterity CP for templates with a single hand is 2 times the hand's dexterity minus 500.
  • If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is the dexterity of the second-best hand plus 2 times the dexterity of the best hand.
  • If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 300 times this dexterity.
Dex CP
Best Second
Ambidextrous
0 0 0
-1 -1 -300
-2 -2 -600
-3 -3 -900
-4 -4 -1200
Different Hands
0 -1 -100
0 -2 -200
0 -3 -300
0 -4 -400
-1 -2 -400
-1 -3 -500
-1 -4 -600
-2 -3 -700
-2 -4 -800
-3 -4 -1000
Single Handed
0 -500
-1 -700
-2 -900
-3 -1100
-4 -1300
No Hands -1500