Mano a Mano:Equipment CP: Difference between revisions
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The '''Triple CP''' scale is used for '''attack''' (Atk). | The '''Triple CP''' scale is used for '''attack''' (Atk). | ||
Modifier | Modifier -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 | ||
Default CP | Default CP -1000 -600 -300 -100 0 100 300 600 1000 1500 2100 2800 3600 | ||
Double CP | Double CP -2000 -1200 -600 -200 0 200 600 1200 2000 3000 4200 5600 7200 | ||
Triple CP | Triple CP -3000 -1800 -900 -300 0 300 900 1800 3000 4500 6300 8400 10800 | ||
The CP of a weapon's '''power''' is on the same scale as the CP of template power. | The CP of a weapon's '''power''' is on the same scale as the CP of template power. | ||
(See [[Mano a Mano:Template CP|Game Design/Template CP]].) | (See [[Mano a Mano:Template CP|Game Design/Template CP]].) | ||
Power | Power 0 0.5 1 1.5 2 3 4 5 6 7 8 9 10 | ||
CP | CP -2000 -1200 -600 -200 0 200 600 1200 2000 3000 4200 5600 7200 | ||
The CP of '''natural armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | The CP of '''natural armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | ||
The CP of a weapon's '''heft''' is | The CP of a weapon's '''heft''' is 400 times the weapon's power minus 100 times the weapon's heft. This could be positive or negative. | ||
Each 50 cm (0.5 m) of '''reach''' is worth | Each 50 cm (0.5 m) of '''reach''' is worth 100 CP: | ||
Reach 0 | Reach 0 0.5 1.0 1.5 2.0 2.5 3.0 | ||
CP 0 | CP 0 100 200 300 400 500 600 | ||
Each 1/6 of '''sharpness''' is worth | Each 1/6 of '''sharpness''' is worth 200 CP: | ||
Sharpness 0 | Sharpness 0 1/6 1/3 1/2 2/3 5/6 1 | ||
CP 0 | CP 0 200 400 600 800 1000 1200 |
Revision as of 02:59, 22 July 2007
Equipment CP
The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. The Default CP scale is used for concealment (Con). The Double CP scale is used for parry (Par) and grapple (Grp). The Triple CP scale is used for attack (Atk).
Modifier -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 Default CP -1000 -600 -300 -100 0 100 300 600 1000 1500 2100 2800 3600 Double CP -2000 -1200 -600 -200 0 200 600 1200 2000 3000 4200 5600 7200 Triple CP -3000 -1800 -900 -300 0 300 900 1800 3000 4500 6300 8400 10800
The CP of a weapon's power is on the same scale as the CP of template power. (See Game Design/Template CP.)
Power 0 0.5 1 1.5 2 3 4 5 6 7 8 9 10 CP -2000 -1200 -600 -200 0 200 600 1200 2000 3000 4200 5600 7200
The CP of natural armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr).
The CP of a weapon's heft is 400 times the weapon's power minus 100 times the weapon's heft. This could be positive or negative.
Each 50 cm (0.5 m) of reach is worth 100 CP:
Reach 0 0.5 1.0 1.5 2.0 2.5 3.0 CP 0 100 200 300 400 500 600
Each 1/6 of sharpness is worth 200 CP:
Sharpness 0 1/6 1/3 1/2 2/3 5/6 1 CP 0 200 400 600 800 1000 1200