Mano a Mano:Equipment CP: Difference between revisions
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The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp). | The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp). | ||
The '''Triple CP''' scale is used for '''attack''' (Atk). | The '''Triple CP''' scale is used for '''attack''' (Atk). | ||
{| style="text-align:center" | {| style="text-align:center" | ||
Line 56: | Line 55: | ||
CP -1000 -600 -300 -100 0 100 300 600 1000 1500 2100 2800 3600 | CP -1000 -600 -300 -100 0 100 300 600 1000 1500 2100 2800 3600 | ||
Each | Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP: | ||
Reach 0 0. | <table><tr><td> | ||
Reach CP | |||
0 m 0 | |||
0.1 m 20 | |||
0.2 m 40 | |||
0.3 m 60 | |||
0.4 m 80 | |||
0.5 m 100 | |||
0.6 m 120 | |||
0.7 m 140 | |||
0.8 m 160 | |||
0.9 m 180 | |||
1.0 m 200 | |||
1.1 m 220 | |||
1.2 m 240 | |||
1.3 m 260 | |||
1.4 m 280 | |||
1.5 m 300 | |||
1.6 m 320 | |||
1.7 m 340 | |||
1.8 m 360 | |||
1.9 m 380 | |||
</td><td> | |||
Reach CP | |||
2.0 m 400 | |||
2.5 m 500 | |||
3.0 m 600 | |||
3.5 m 700 | |||
4.0 m 800 | |||
4.5 m 900 | |||
5.0 m 1000 | |||
6.0 m 1200 | |||
7.0 m 1400 | |||
8.0 m 1600 | |||
9.0 m 1800 | |||
10 m 2000 | |||
12 m 2400 | |||
14 m 2800 | |||
16 m 3200 | |||
18 m 3600 | |||
20 m 4000 | |||
25 m 5000 | |||
30 m 6000 | |||
35 m 7000 | |||
40 m 8000 | |||
45 m 9000 | |||
50 m 10000 | |||
</td></tr></table> | |||
Each 1/6 of '''sharpness''' is worth 200 CP: | Each 1/6 of '''sharpness''' is worth 200 CP: |
Revision as of 04:06, 22 July 2007
Equipment CP
The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. The Default CP scale is used for concealment (Con). The Double CP scale is used for parry (Par) and grapple (Grp). The Triple CP scale is used for attack (Atk).
Modifier | Default CP | Double CP | Triple CP | |||
---|---|---|---|---|---|---|
-4 | -1000 | -2000 | -3000 | |||
-3 | -600 | -1200 | -1800 | |||
-2 | -300 | -600 | -900 | |||
-1 | -100 | -200 | -300 | |||
0 | 0 | 0 | 0 | |||
1 | 100 | 200 | 300 | |||
2 | 300 | 600 | 900 | |||
3 | 600 | 1200 | 1800 | |||
4 | 1000 | 2000 | 3000 | |||
5 | 1500 | 3000 | 4500 | |||
6 | 2100 | 4200 | 6300 | |||
7 | 2800 | 5600 | 8400 | |||
8 | 3600 | 7200 | 10800 |
The CP of a weapon's power is on the same scale as the CP of template power. (See Game Design/Template CP.)
Power 0 0.5 1 1.5 2 3 4 5 6 7 8 9 10 CP -2000 -1200 -600 -200 0 200 600 1200 2000 3000 4200 5600 7200
The CP of natural armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr).
The CP of a weapon's heft is based on four times the weapon's power minus it's heft (4xPwr - Heft).
4xPwr - Heft -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 CP -1000 -600 -300 -100 0 100 300 600 1000 1500 2100 2800 3600
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP:
Reach CP 0 m 0 0.1 m 20 0.2 m 40 0.3 m 60 0.4 m 80 0.5 m 100 0.6 m 120 0.7 m 140 0.8 m 160 0.9 m 180 1.0 m 200 1.1 m 220 1.2 m 240 1.3 m 260 1.4 m 280 1.5 m 300 1.6 m 320 1.7 m 340 1.8 m 360 1.9 m 380 |
Reach CP 2.0 m 400 2.5 m 500 3.0 m 600 3.5 m 700 4.0 m 800 4.5 m 900 5.0 m 1000 6.0 m 1200 7.0 m 1400 8.0 m 1600 9.0 m 1800 10 m 2000 12 m 2400 14 m 2800 16 m 3200 18 m 3600 20 m 4000 25 m 5000 30 m 6000 35 m 7000 40 m 8000 45 m 9000 50 m 10000 |
Each 1/6 of sharpness is worth 200 CP:
Sharpness 0 1/6 1/3 1/2 2/3 5/6 1 CP 0 200 400 600 800 1000 1200