Mano a Mano:Equipment CP: Difference between revisions
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! Modifier | ! Modifier | ||
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! Default CP | ! Default CP | ||
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! Double CP | ! Double CP | ||
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! Triple CP | ! Triple CP | ||
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Revision as of 14:40, 27 July 2007
Equipment CP
Each 1/6 of sharpness is worth 200 CP. Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP. The CP for most other weapon modifiers is similar to the ability CP scale. The Default CP scale is used for leverage (Lvg) and concealment (Con). The Double CP scale is used for parry (Par) and grapple (Grp). The Triple CP scale is used for attack (Atk). The CP of armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr). Weapon power and heft have no CP value because their value is reflected in the weapon's leverage CP.
Sharpness | 0 | 1/6 | 1/3 | 1/2 | 2/3 | 5/6 | 1 | ||
---|---|---|---|---|---|---|---|---|---|
CP | 0 | 200 | 400 | 600 | 800 | 1000 | 1200 |
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Modifier | Default CP | Double CP | Triple CP | |||
---|---|---|---|---|---|---|
-4 | -1000 | -2000 | -3000 | |||
-3 | -600 | -1200 | -1800 | |||
-2 | -300 | -600 | -900 | |||
-1 | -100 | -200 | -300 | |||
0 | 0 | 0 | 0 | |||
1 | 100 | 200 | 300 | |||
2 | 300 | 600 | 900 | |||
3 | 600 | 1200 | 1800 | |||
4 | 1000 | 2000 | 3000 | |||
5 | 1500 | 3000 | 4500 | |||
6 | 2100 | 4200 | 6300 | |||
7 | 2800 | 5600 | 8400 | |||
8 | 3600 | 7200 | 10800 | |||
9 | 4500 | 9000 | 13500 | |||
10 | 5500 | 11000 | 16500 | |||
11 | 6600 | 13200 | 19800 | |||
12 | 7800 | 15600 | 23400 | |||
13 | 9100 | 18200 | 27300 | |||
14 | 10500 | 21000 | 31500 | |||
15 | 12000 | 24000 | 36000 | |||
16 | 13600 | 27200 | 40800 |