Mano a Mano:Equipment CP: Difference between revisions
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=== Equipment CP === | === Equipment CP === | ||
<table><tr><td valign="top" width="300"> | |||
The CP for most weapon modifiers is similar to the ability CP scale. | |||
The CP for most | *The '''Default CP''' scale is used for '''leverage''' (Lvg) and '''concealment''' (Con). | ||
The '''Default CP''' scale is used for '''leverage''' (Lvg) and '''concealment''' (Con). | *The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp). | ||
The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp). | *The '''Triple CP''' scale is used for '''attack''' (Atk). | ||
The '''Triple CP''' scale is used for '''attack''' (Atk). | |||
The CP of '''armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | The CP of '''armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | ||
Weapon power and heft have no CP value because their value is reflected in the weapon's leverage CP. | Weapon power and heft have no CP value because their value is reflected in the weapon's leverage CP. | ||
Each 1/6 of '''sharpness''' is worth 200 CP. | |||
{| style="text-align:center" | {| style="text-align:center" | ||
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|} | |} | ||
</td><td valign="top"> | |||
{| style="text-align:center" | |||
! Modifier | |||
| rowspan="22" width="5" | | |||
! Default CP | |||
| rowspan="22" width="5" | | |||
! Double CP | |||
| rowspan="22" width="5" | | |||
! Triple CP | |||
|- | |||
| -4 || -1000 || -2000 || -3000 | |||
|- | |||
| -3 || -600 || -1200 || -1800 | |||
|- | |||
| -2 || -300 || -600 || -900 | |||
|- | |||
| -1 || -100 || -200 || -300 | |||
|- | |||
| 0 || 0 || 0 || 0 | |||
|- | |||
| 1 || 100 || 200 || 300 | |||
|- | |||
| 2 || 300 || 600 || 900 | |||
|- | |||
| 3 || 600 || 1200 || 1800 | |||
|- | |||
| 4 || 1000 || 2000 || 3000 | |||
|- | |||
| 5 || 1500 || 3000 || 4500 | |||
|- | |||
| 6 || 2100 || 4200 || 6300 | |||
|- | |||
| 7 || 2800 || 5600 || 8400 | |||
|- | |||
| 8 || 3600 || 7200 || 10800 | |||
|- | |||
| 9 || 4500 || 9000 || 13500 | |||
|- | |||
| 10 || 5500 || 11000 || 16500 | |||
|- | |||
| 11 || 6600 || 13200 || 19800 | |||
|- | |||
| 12 || 7800 || 15600 || 23400 | |||
|} | |||
</td></tr></table> | |||
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP. | |||
<table><tr><td> | <table><tr><td> | ||
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|} | |} | ||
</td></tr></table> | </td></tr></table> | ||
Revision as of 14:49, 27 July 2007
Equipment CP
The CP for most weapon modifiers is similar to the ability CP scale.
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Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP.
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