Miera Flakefast: Difference between revisions

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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]


Uldra
Uldra<br>
Small Fey
Small Fey<br>
Base Speed 20
Base Speed 20<br>
Darkvision 120'
Darkvision 120'<br>
Low light vision
Low light vision<br>


Knowledge nature is always a class skill, and they get +2 to checks
Knowledge nature is always a class skill, and they get +2 to checks
Line 19: Line 19:
Common and Sylvan. Speak language is always a class skills
Common and Sylvan. Speak language is always a class skills


Sorcerer 4/Druid 3/Arcane Hierophant 9
Sorcerer 4/Druid 3/Arcane Hierophant 9<br>
HD 4d4+3d8+9d6+64 (HP 154)
HD 4d4+3d8+9d6+64 (HP 154)<br>
Fort +14
Fort +14<br>
Ref +9
Ref +9<br>
Will +20
Will +20<br>
BAB: +10/+5
BAB: +10/+5<br>


Str  10
Str  10<br>
Dex 12
Dex 12<br>
Con 18
Con 18<br>
Int 12  
Int 12 <br>
Wis 18
Wis 18<br>
Cha  18
Cha  18<br>


Skills: Knowledge Arcana 9/+11, Concentration 19/+23, Spellcraft 8/+9, Knowledge
Skills: Knowledge Arcana 9/+11, Concentration 19/+23, Spellcraft 8/+9, Knowledge
Line 37: Line 37:
Language: Giant
Language: Giant


Feats: Snow Runner(Use woodland stride through snow)
Feats: Snow Runner(Use woodland stride through snow)<br>
Snow Casting (Use a handful of snow as a material component to add the cold descriptor
Snow Casting (Use a handful of snow as a material component to add the cold descriptor
to any spell)
to any spell)<br>
Piercing Cold (Metamagic +1 level Cold spells ignore cold resistance, cold immune
Piercing Cold (Metamagic +1 level Cold spells ignore cold resistance, cold immune
creatures take 1/2 damage, or 1/4 on a save, cold subtypes just actually feel cold.
creatures take 1/2 damage, or 1/4 on a save, cold subtypes just actually feel cold.
Fire subtypes takes +100% damage)  
Fire subtypes takes +100% damage) <br>
Cold Focus (+1 DC to spells with the cold descriptor),
Cold Focus (+1 DC to spells with the cold descriptor)<br>
Greater Cold Focus  (+1 DC to spells with the cold descriptor)
Greater Cold Focus  (+1 DC to spells with the cold descriptor)<br>
Energy Substitution Fire.
Energy Substitution Fire.


Wild Shape 4/day (Large, Tiny, Plant)
Wild Shape 4/day (Large, Tiny, Plant)<br>
Animal Empathy, Trackless step, Woodland Stride, Nature Sense
Animal Empathy, Trackless step, Woodland Stride, Nature Sense<br>
Channel Animal 4/day, Channel Plant 1/day
Channel Animal 4/day, Channel Plant 1/day<br>




== Companion Familiar: ==
== Companion Familiar: ==


Howl, Snowy Owl Tiny Magical Beast
Howl, Snowy Owl Tiny Magical Beast<br>
HD 9 HP: 81
HD 9 HP: 81<br>
AC 34 (+13 Natural +2 Size, +6 Dex +3 Deflection)
AC 34 (+13 Natural +2 Size, +6 Dex +3 Deflection)<br>
Fort +9 Ref +15 Will +8
Fort +9 Ref +15 Will +8<br>
BAB: +9
BAB: +9<br>
Talon +15/+10 1d4-1
Talon +15/+10 1d4-1<br>


Str 9 Dex 22 Con 10 Int 12 Wis 14 Cha 4
Str 9 Dex 22 Con 10 Int 12 Wis 14 Cha 4<br>


Skills: Listen 8/+20, Move Silently 8/+28, Spot 8/+12 (+20 in shadowy areas), Knowledge
Skills: Listen 8/+20, Move Silently 8/+28, Spot 8/+12 (+20 in shadowy areas), Knowledge
Nature 6/+7
Nature 6/+7<br>


Feats: Alertness, Weapon Finesse, Multiattack, Improved Flight, Wingover, Improved
Feats: Alertness, Weapon Finesse, Multiattack, Improved Flight, Wingover, Improved
Toughness
Toughness<br>


Empathic Link, share spells, improved evasion, devotion, deliver touch spells, speak
Empathic Link, share spells, improved evasion, devotion, deliver touch spells, speak
with kind, speak with master, SR 21
with kind, speak with master, SR 21<br>


Items: Ring of Protection +3, Amulet of natural armor +3, Vest of Resistance +3
Items: Ring of Protection +3, Amulet of natural armor +3, Vest of Resistance +3<br>


Arcane Caster 13, Divine Caster  12
Arcane Caster 13, Divine Caster  12<br>





Latest revision as of 21:39, 10 December 2007

Back to 3-5_Against_the_Giants_Campaign

Uldra
Small Fey
Base Speed 20
Darkvision 120'
Low light vision

Knowledge nature is always a class skill, and they get +2 to checks

Cold Resistance 5

Cold touch: touch attack does 1 point of cold damage, or uldra can charge a melee weapon to do one extra point of cold damage. This cold damage does not stack

Spell-like abilities: Ray of Frost 3/day, speak with animals, touch of fatigue 1/day CL is HD, Wis is the DC mod.

Common and Sylvan. Speak language is always a class skills

Sorcerer 4/Druid 3/Arcane Hierophant 9
HD 4d4+3d8+9d6+64 (HP 154)
Fort +14
Ref +9
Will +20
BAB: +10/+5

Str 10
Dex 12
Con 18
Int 12
Wis 18
Cha 18

Skills: Knowledge Arcana 9/+11, Concentration 19/+23, Spellcraft 8/+9, Knowledge Nature 19/+24, Survival 10/+16, Handle Animal 5/+9, Ride 10/+11 Language: Giant

Feats: Snow Runner(Use woodland stride through snow)
Snow Casting (Use a handful of snow as a material component to add the cold descriptor to any spell)
Piercing Cold (Metamagic +1 level Cold spells ignore cold resistance, cold immune creatures take 1/2 damage, or 1/4 on a save, cold subtypes just actually feel cold. Fire subtypes takes +100% damage)
Cold Focus (+1 DC to spells with the cold descriptor)
Greater Cold Focus (+1 DC to spells with the cold descriptor)
Energy Substitution Fire.

Wild Shape 4/day (Large, Tiny, Plant)
Animal Empathy, Trackless step, Woodland Stride, Nature Sense
Channel Animal 4/day, Channel Plant 1/day


Companion Familiar:[edit]

Howl, Snowy Owl Tiny Magical Beast
HD 9 HP: 81
AC 34 (+13 Natural +2 Size, +6 Dex +3 Deflection)
Fort +9 Ref +15 Will +8
BAB: +9
Talon +15/+10 1d4-1

Str 9 Dex 22 Con 10 Int 12 Wis 14 Cha 4

Skills: Listen 8/+20, Move Silently 8/+28, Spot 8/+12 (+20 in shadowy areas), Knowledge Nature 6/+7

Feats: Alertness, Weapon Finesse, Multiattack, Improved Flight, Wingover, Improved Toughness

Empathic Link, share spells, improved evasion, devotion, deliver touch spells, speak with kind, speak with master, SR 21

Items: Ring of Protection +3, Amulet of natural armor +3, Vest of Resistance +3

Arcane Caster 13, Divine Caster 12


Items:[edit]

  • +4 White Dragonhide breastplate, Wild
  • Staff of Winter (25 charges)
  • Staff of Fire (25 charges)
  • Ring of Chameleon Power
  • Ring of Protection +4 with wild clasps
  • Amulet of Natural Armor +5 with wild clasps
  • Cloak of Resistance +3 with wild clasps
  • Chaos Diamond
  • +1 Scimitar
  • +2 light wood shield