B-Grade: Difference between revisions
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==='''OVERVIEW: SETTING'''=== | ==='''OVERVIEW: SETTING'''=== | ||
[[B-Grade Setting]] | *[[B-Grade Setting]] | ||
==='''OVERVIEW: SYSTEM'''=== | ==='''OVERVIEW: SYSTEM'''=== | ||
*''B-Grade is driven by the One Roll Engine, though i have made a number of major changes to this system.'' | *''B-Grade is driven by the One Roll Engine, though i have made a number of major changes to this system.'' | ||
*'Some fundamental changes include:'' | *'Some fundamental changes include:'' | ||
#'' | #''PC characters mainly play monsters (golems, frankensteins, leprechauns, pookas, vampires, wolfmen, aliens etc) by choosing a monster template. | ||
#''Expert/Hard dice have been removed. Wiggle/Master dice are now called '''Hammer-time''' (HT) dice. HT dice are much more rare now and are usually offset by penalties in other areas. | |||
#''Width 2 successes are only minimal successes. Width 3 hits are needed in combat to hit your foe solidly. Losing a die from your dice pool when hit has been removed.'' | |||
#''Skills have been dramatically reduced in number.'' | |||
#''Spells/Rituals/Miracles work differently'' | |||
#''Possibly introducing a '''Drama deck''' (similar in concept to Torg's Drama deck), via a normal playing card deck.'' | |||
*[[B-Grade Basic Rules]] | *[[B-Grade Basic Rules]] | ||
*[[B-Grade | *[[B-Grade Templates, Stats & Skills]] | ||
*[[B-Grade Powers and Boons]] | *[[B-Grade Powers and Boons]] | ||
*[[B-Grade Combat]] | *[[B-Grade Combat]] |
Revision as of 06:19, 15 January 2008
Designer's Notes
*N.b. Designer's notes are always in italics:
- ...So here it is..a place to store my system and settingfor a game i have devised based on b-grade movies. Largely incorporating the One Roll Engine (ORE) with a lot of the work from my (now abandoned) TORGLIKE system. I think with B-Grade, i have finally found a setting that i am happy to GM.
- General principles of B-Grade
- Reduce rolling in the game, especially combat - hence ORE variant
- More beer'n'pretzel than serious rpg - though not at the expense of realism.
- Reduce complexity. Always opt for the simpler solution
OVERVIEW: SETTING
OVERVIEW: SYSTEM
- B-Grade is driven by the One Roll Engine, though i have made a number of major changes to this system.
- 'Some fundamental changes include:
- PC characters mainly play monsters (golems, frankensteins, leprechauns, pookas, vampires, wolfmen, aliens etc) by choosing a monster template.
- Expert/Hard dice have been removed. Wiggle/Master dice are now called Hammer-time (HT) dice. HT dice are much more rare now and are usually offset by penalties in other areas.
- Width 2 successes are only minimal successes. Width 3 hits are needed in combat to hit your foe solidly. Losing a die from your dice pool when hit has been removed.
- Skills have been dramatically reduced in number.
- Spells/Rituals/Miracles work differently
- Possibly introducing a Drama deck (similar in concept to Torg's Drama deck), via a normal playing card deck.