Drunken Kid: Difference between revisions
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*ST: F+17/R+19/W+15 | *ST: F+17/R+19/W+15 | ||
*Hp 200 (10d10+8d8+con) | *Hp 200 (10d10+8d8+con) | ||
*AC: | *AC:37 Flatfooted:29 Touch: 27 +3 dodge v 1 opp.+4 vs AoO | ||
*Init: + | *(elusive att: +6 dodge AC w'full attack - 1 att only) | ||
*Init: +17 | |||
==Feats== | ==Feats== | ||
Line 51: | Line 52: | ||
*Scabbard of keen edges 16k | *Scabbard of keen edges 16k | ||
*Dust of Sneezing and choking x 2 5k | *Dust of Sneezing and choking x 2 5k | ||
* | *Belt of Battle (+2 init, 3charges/day 1:Move act 2: Std act 3:Full Act) | ||
*Headband of Perfect Excellence +6 Str,Dex,Wis 100k | *Headband of Perfect Excellence +6 Str,Dex,Wis 100k | ||
*Skin of the hero 77k | *Skin of the hero 77k |
Revision as of 01:39, 26 January 2008
[unfinished]
- Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
- Str 24 Dex 24 Con14 Int 12 Wis 20 Cha 10
- Bab +15/+10/+5.
Longsword+27[30/33 w' stances]/+22[25/28]/+17[20/23]Dam: 1d8+10 Unarmed+27/+22/+17 Dam:
- ST: F+17/R+19/W+15
- Hp 200 (10d10+8d8+con)
- AC:37 Flatfooted:29 Touch: 27 +3 dodge v 1 opp.+4 vs AoO
- (elusive att: +6 dodge AC w'full attack - 1 att only)
- Init: +17
Feats
- WF: Longsword. Able Learner.Mobility. Snap kick.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Martial weapon mastery (Longsword - adds weapon to Monks weapon list). Fists of Iron. Falling Sun Strike.
Class abilities
- Monk: Stunning Fist, Wis bonus to AC, Unarmed strike 1d6, Flurry of blows -1/-1, Evasion.
- Drunken Master: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Stagger (charge in crooked line, DC15 tumble for no AoO),Swaying waist (+2 dodge 1 opponent),AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm & large/flat for improvised tower shield.)
- Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only).
Skills
Balance 15,Bluff 12,Climb 21,Hide 21,Jump 21,Listen 18,Move silently 21,Ride 13,Sense motive 21,Spot 16,Tumble 21.
Sword Sage Maneuvers and Stances.
Man Kn 7, ready 4, Stances 2 (Initiator level 10) Setting sun Man: Counter Charge 1 Feigned Opening 3 Strike of the Broken Shield 4 Soaring Throw 5 Stance: Giant Killing style 3 Shadow Hand Man: Cloak of Deception 2 Shadow Jaunt 2 Obscuring shadow Veil 4 Stance: Assassins Stance 3
Drunken Kids stuff:
- +1 Setting Sun Shadow hand Longsword [Bo9S - +3 on atts when using 1 discipline, +6 if using both)Vampiric, Warning, Metallian 98k
- +1 Necklace of natural attacks, Brilliant Energy (Sav Species) 50k [not sure on this, does it work for monks?]
- Amulet of natural armour +3 18k
- Bracers of Armour +7 49k
- Scabbard of keen edges 16k
- Dust of Sneezing and choking x 2 5k
- Belt of Battle (+2 init, 3charges/day 1:Move act 2: Std act 3:Full Act)
- Headband of Perfect Excellence +6 Str,Dex,Wis 100k
- Skin of the hero 77k
- Mask of Sweet Air 2k
- Ki straps 5k
Potions: Darkvision x 2, Prot f'evil x2, CLW x2, Displacement, Fox's Cunning.