Difference between revisions of "Flamepunk: Armour"

From RPGnet
Jump to: navigation, search
(Light Armour)
(Armour Rating)
Line 11: Line 11:
 
The name of the final piece of armour is all the descriptors followed by the material, for example: ''Fractal Weave Reinforced Ceramite Armour.''
 
The name of the final piece of armour is all the descriptors followed by the material, for example: ''Fractal Weave Reinforced Ceramite Armour.''
  
 +
<br><br>
 
===Armour Rating===
 
===Armour Rating===
 +
 +
After defence is applied, but before damage is calculated, apply '''Armour Rating'''.
 +
 +
''Armour Rating'' is deducted from the magnitude of the attack. For example, if an attack has a Magnitude of 1, with +3 for the weapon, and you have Armour Rating 2, then the modified Magnitude would be 1+3-2 = 4.
 +
 +
If Magnitude is reduced to 0 or less by this calculation, then the attack does no damage, though it is still considered to have "hit".
 +
<br><br>
  
 
===Upgrading Armour===
 
===Upgrading Armour===

Revision as of 09:35, 28 January 2008

Flamepunk:Main Page -> Flamepunk: Technology and Weaponry -> Flamepunk: Armour

Overview of Armour

Armour comes in different materials and types, for example: Leather Armour and Steel Armour. The basic armour materials are described in the first section below, with costs and effects of the basic armour.

You can then add additional descriptors onto the armour, increasing its cost but adding various special effects. These are listed in the second section below.

The name of the final piece of armour is all the descriptors followed by the material, for example: Fractal Weave Reinforced Ceramite Armour.



Armour Rating

After defence is applied, but before damage is calculated, apply Armour Rating.

Armour Rating is deducted from the magnitude of the attack. For example, if an attack has a Magnitude of 1, with +3 for the weapon, and you have Armour Rating 2, then the modified Magnitude would be 1+3-2 = 4.

If Magnitude is reduced to 0 or less by this calculation, then the attack does no damage, though it is still considered to have "hit".

Upgrading Armour

Damaging and Repairing Armour


Basic Armours

Leather Armour

  • Price:
  • Armour Rating:
  • Encumbrance:
  • Mobility Penalty:

...


Descriptors

Fractal Weave

  • Price Increase:

...

Effect:


Other Pages Related to this Topic: