Hida War College: Difference between revisions
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Back to [[Crab Schools]] | Back to [[Crab Schools]] | ||
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'''Techniques''' | '''Techniques''' | ||
:'''Rank 1: | :'''Rank 1: Resiliance’s Lesson ''' | ||
:he Crab has learned at this point that the force of will can turn the tide of war. The Crab have fought the shadowlands to a stand still alone. At this rank the crab may add their Earth ring to their battle and initiative roll. Also Soldiers under their command are now immune to fear. This technique costs 10 experience points | :he Crab has learned at this point that the force of will can turn the tide of war. The Crab have fought the shadowlands to a stand still alone. At this rank the crab may add their Earth ring to their battle and initiative roll. Also Soldiers under their command are now immune to fear. This technique costs 10 experience points | ||
'''Rank 2: Stand Aainst the Waves ''' | '''Rank 2: Stand Aainst the Waves ''' |
Latest revision as of 10:42, 12 February 2008
Back to Crab Schools
Hida War College[edit]
by Hitomi Jadguy
- Benefit: You gain the Tactician Advantage upon entering this school, if you do not already have it.
- Prerequisites: Glory 3.0+, Battle 3, Shadowlands Lore 3,
Defense 3, Siege 2
- Special: Only Crab Clan Bushi may enter this school
Techniques
- Rank 1: Resiliance’s Lesson
- he Crab has learned at this point that the force of will can turn the tide of war. The Crab have fought the shadowlands to a stand still alone. At this rank the crab may add their Earth ring to their battle and initiative roll. Also Soldiers under their command are now immune to fear. This technique costs 10 experience points
Rank 2: Stand Aainst the Waves
- At this rank The Crab has learned how to manipulate a foe. The Crab can goad enemies into making errors. When making an opposed battle roll, the enemy must drop all die less than or equal to the crabs earth ring. Similarly When attaking the Crab an opponent must drop all dice that roll less than or equal to the crabs earth ring. This Technique costs 15 experience points
Rank 3: Break the Mountain
- The Crab is now a master of battle. At this rank the crab may spend a void point to force an opponent to subtract your battle skill from any combat roll. When leading troops all your troops may add your batlle skill to combat rolls. This technique costs 20 experience points.