Brigadier: Difference between revisions
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Knockout on natural 20, d6 rounds<br/> | Knockout on natural 20, d6 rounds<br/> | ||
+2 strike (PP) | |||
+1+1=+2 strike/parry with sword<br/> | +1+1=+2 strike/parry with sword<br/> | ||
+1 strike/parry with Blunt, Knife, Staff<br/> | +1 strike/parry with Blunt, Knife, Staff<br/> | ||
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+2 dodge underwater<br/> | +2 dodge underwater<br/> | ||
+50 yards movement when swimming | +50 yards movement when swimming | ||
Charm/Influence/Trust/Charisma 65% (MA) | |||
===Characteristics=== | ===Characteristics=== | ||
Full hands<br/> | Full hands<br/> |
Revision as of 14:26, 5 March 2008
A character in the Project Narnia PBP TMNTgame.
Background
He developed the accent of the upper class accent of the professor who saw to this initial induction. When the British special forces saw to his later training, the accent and the large red bush on his upper lip reminded them of their commanding officer, and so he was named "Brig" after Brigadier Montgomery Westfold.
Brig's DNA sequence was developed to combine phenominal speed with useful psychic ability. The Oxford scientists who developed the genome wished to maintain the purity of the native British squirrel to provide the dexterity. None had the lifespan of more than a few days, since the heart rate was just too high. The compromise was made and strands from Pteromys volans were added. This slowed the heart rate and provided the added advantage of the Siberian flying squirrel's patagium.
Stats
Red Squirrel
Size 5
BIO-E 80+10 (Stable)
Stats
Initial | Squirrel | Size | Acrobatics | Athletics | Boxing | Rappeling | Running | Scuba | Wrestling | Total | |
---|---|---|---|---|---|---|---|---|---|---|---|
IQ | 16 | 16 | |||||||||
ME | 13 | 13 | |||||||||
MA | 20 | 20 | |||||||||
PS | 8 | -1 | +1 | +4 | +1 | +1 | +2 | 11 | |||
PP | 18 | +1 | +1 | 20 | |||||||
PE | 11 | +1 | +1 | +1 | +1 | +1 | 14 | ||||
PB | 13 | 13 | |||||||||
Spd | 23 | 4 | +4 | 12 | 39 | ||||||
SDC | +6 | +5 | +4 | +1 | +5 | +1 | +16 |
Bonuses
Acrobatics | Athletics | Boxing | Wrestling | Assassin | Stats | Total | |
---|---|---|---|---|---|---|---|
Roll with punch/fall | +2 | +1 | +2 | +2 | +7 | ||
Parry | +1 | +2 | +2 | +5 | |||
Dodge | +1 | +2 | +6+2 | +11 | |||
Strike with body block/tackle (d4) | +1 | +2 | +3 | ||||
Actions per round | +1 | +1 |
Knockout on natural 20, d6 rounds
+2 strike (PP)
+1+1=+2 strike/parry with sword
+1 strike/parry with Blunt, Knife, Staff
+1 strike/damage with Assault Rifles and Machineguns
+2 dodge underwater
+50 yards movement when swimming
Charm/Influence/Trust/Charisma 65% (MA)
Characteristics
Full hands
Partial biped
Full speech
Advanced hearing
Sixth sense
Hynotic suggestion
Telepathic transmission
Glider
Skills
INFILTRATOR
Acrobatics (65 +5L%)
Climbing (55 +8L%)
Disguise (45 +5L%)
Hand-to-Hand: Assassin
Prowl (51 +8L%)
Swimming (55 +8L%)
COMMANDO
Demolitions (65 +3L%)
Hand-to-Hand: Expert
Prowl (51 +8L%)
Rappelling (35 +5L%)
SCUBA (55 +5L%)*
Weapon Proficiency: Assault Rifles and Machineguns
CLOSE COMBAT
Boxing*
Fencing
Hand-to-Hand: Expert
Wrestling*
Weapon Proficiencies: Blunt, Knife, Staff, Sword
SECONDARY SKILLS
Alertness (40+5L%)
Athletics
Detect Ambushes (45 + 5L%)
Escape Artist (30+5L%)
Pick Locks (35+5L%)
Pick Pockets (30+5L%)
Running
Wilderness Survival (40+5L%)
Pilot Motorcycle (60 +4L%)
Photography (50+5L%)