Rise of the Runelords: Difference between revisions
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= | ==A Pathfinder adventure path for D&D 3.5== | ||
''run by Moxiane'' | ''run by Moxiane'' | ||
Beneath the sleepy town of Sandpoint the remnants of a 10,000 year old evil begins to stir. These first rumblings already caused much pain and death and will cause yet more, with only a small band of heroes chosen by Fate standing in between the ancient land of Varisia and the return of its long-departed masters, the Runelords of Thassilon. | Beneath the sleepy town of Sandpoint the remnants of a 10,000 year old evil begins to stir. These first rumblings already caused much pain and death and will cause yet more, with only a small band of heroes chosen by Fate standing in between the ancient land of Varisia and the return of its long-departed masters, the Runelords of Thassilon. | ||
==Permitted Classes== | ===Permitted Classes=== | ||
* '''Base Classes''' | * '''Base Classes''' | ||
** All base classes from the ''Player's Handbook''. | ** All base classes from the ''Player's Handbook''. |
Revision as of 08:51, 9 June 2008
A Pathfinder adventure path for D&D 3.5
run by Moxiane
Beneath the sleepy town of Sandpoint the remnants of a 10,000 year old evil begins to stir. These first rumblings already caused much pain and death and will cause yet more, with only a small band of heroes chosen by Fate standing in between the ancient land of Varisia and the return of its long-departed masters, the Runelords of Thassilon.
Permitted Classes
- Base Classes
- All base classes from the Player's Handbook.
- Scout from Complete Adventurer.
- Warlock from Complete Arcane.
- Favoured Soul from Complete Divine.
- Hexblade from Complete Warrior.
- Warblade from Tome of Battle: Book of Nine Swords.
- Prestige Classes
- All prestige classes from the Dungeon Master's Guide.
- All non-NPC only prestige classes from Pathfinder products.