Difference between revisions of "Those Who Hunt Dragons"

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(updated to the 2008 game!)
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[[D&D 3.5 Fantasy Play by Post Game]]
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Welcome to the wiki page for the Those Who Hunt Dragons 3.5 D&D game, by Xaos.
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==Setup==
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The Land is Kishatrya, a cross roads between three continents. A place of great mountains, deep jungles, a thousand rivers and a blazing desert.  
  
And lo, did Soran breath life into the clay figures and the first animals were born N
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Peoples of all kinds have built city-states here, drawn from all parts of the world. This has also brought monsters of all sorts to prey upon them.
Air Domain
 
Animal Domain
 
Artifice Domain
 
  
Dance! Dance for Dierena, mistress of the arts! CN
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Monster hunting companies are needed to keep the trade routes and cities safe. You have been monster hunting for a while, and by more accident than design, have become known for fighting dragons. A blue dragon has been preying upon the north-eastern lesser spice route, and you have been hired to slay the beast. It seems larger than any you have fought before, but you're confident. And the treasure it has accumulated should be rather nice indeed...
Chaos Domain
 
Charm Domain
 
Community Domain
 
  
Shadow who hungers, the Ghoul King CE
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It is the birthplace to the most ancient race in the world, Humanity. It is still a vital race, though fractious, and somewhat jealous of the younger races. Their vitality is evident in all the half-races. (giant, orc, goblin, ‘ling, elf, ogre, deva, demon, dwarf…)
Creation Domain
 
Darkness Domain
 
Death Domain
 
  
The Buried God, NE
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It is the land of 357,760 gods. More or less. There's a god for everything...but they are only as powerful as their clerics.
Destruction Domain
 
Earth Domain
 
Evil Domain
 
  
Val, the illuminator, herald of the Sun, the Moon God, the one who lights the way NG
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==Characters==
Fire Domain
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*[[Orok Fang-Tearer]], orc Dragon Devourer (player: Mr Adventurer)
Glory Domain
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*Archer-cleric (LogicNinja)
Good Domain
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*Necrocarnate (nick whalley)
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*Battle Sorcerer (John_C)
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*Ranger (tomas)
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*Dragonstalker? (Ferrus Animus?)
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*Druid or spell-thiefy type (Drifter)
  
Galom the Learned LN
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==Character Creation Rules==
Healing Domain
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*Any 3.0-3.5 non-world specific book put out by WotC is acceptable. So is the Dragon Compendium.
Knowledge Domain
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*Point-buy: 36 pts.
Law Domain
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*Races: Any up to LA +1. You may take a 'young version' of a higher LA race.
 
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*Those taking LA +0 races will get a bonus.
The Lady of gamblers and wine CN
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*No races are outsiders or abominations...they are some other type.
Liberation Domain
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*The level is 10.
Luck Domain
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*50K gold for items
Madness Domain
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*Please cite with book and page number anything that is not in the SRD.
 
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*Those with spellbooks may purchase spells at 150gp x spell level + material component cost.
Ellak God of Kings, Lord of Power LN
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*Clerics may select any three domains for their god. Please give a brief description of the god too.
Magic Domain
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*Max HP.
Mind Domain
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*Class Defence Bonus variant rule from Unearthed Arcana is in play.
Nobility Domain
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*Armour as DR variant rule from Unearthed Arcana is in play.
 
 
Give prayers Nyava who shows that life springs from death and that with a mere seed evil may be undone LG
 
Plant Domain
 
Protection Domain
 
Repose Domain
 
 
 
The Dragon-god, Prince of Might LE
 
Rune Domain
 
Scalykind Domain
 
Strength Domain
 
 
 
Plaenyon Light of the World CG
 
Sun Domain
 
Travel Domain
 
Trickery Domain
 
 
 
Wo-Ingala, the Harbringer of death, whose blood gives life  N
 
War Domain
 
Water Domain
 
Weather Domain
 

Revision as of 08:25, 10 June 2008

Welcome to the wiki page for the Those Who Hunt Dragons 3.5 D&D game, by Xaos.

Setup

The Land is Kishatrya, a cross roads between three continents. A place of great mountains, deep jungles, a thousand rivers and a blazing desert.

Peoples of all kinds have built city-states here, drawn from all parts of the world. This has also brought monsters of all sorts to prey upon them.

Monster hunting companies are needed to keep the trade routes and cities safe. You have been monster hunting for a while, and by more accident than design, have become known for fighting dragons. A blue dragon has been preying upon the north-eastern lesser spice route, and you have been hired to slay the beast. It seems larger than any you have fought before, but you're confident. And the treasure it has accumulated should be rather nice indeed...

It is the birthplace to the most ancient race in the world, Humanity. It is still a vital race, though fractious, and somewhat jealous of the younger races. Their vitality is evident in all the half-races. (giant, orc, goblin, ‘ling, elf, ogre, deva, demon, dwarf…)

It is the land of 357,760 gods. More or less. There's a god for everything...but they are only as powerful as their clerics.

Characters

  • Orok Fang-Tearer, orc Dragon Devourer (player: Mr Adventurer)
  • Archer-cleric (LogicNinja)
  • Necrocarnate (nick whalley)
  • Battle Sorcerer (John_C)
  • Ranger (tomas)
  • Dragonstalker? (Ferrus Animus?)
  • Druid or spell-thiefy type (Drifter)

Character Creation Rules

  • Any 3.0-3.5 non-world specific book put out by WotC is acceptable. So is the Dragon Compendium.
  • Point-buy: 36 pts.
  • Races: Any up to LA +1. You may take a 'young version' of a higher LA race.
  • Those taking LA +0 races will get a bonus.
  • No races are outsiders or abominations...they are some other type.
  • The level is 10.
  • 50K gold for items
  • Please cite with book and page number anything that is not in the SRD.
  • Those with spellbooks may purchase spells at 150gp x spell level + material component cost.
  • Clerics may select any three domains for their god. Please give a brief description of the god too.
  • Max HP.
  • Class Defence Bonus variant rule from Unearthed Arcana is in play.
  • Armour as DR variant rule from Unearthed Arcana is in play.