Difference between revisions of "Mia"

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(Maneuvers Known)
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Languages: Common, Celestial, Draconic
 
Languages: Common, Celestial, Draconic
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===Racial Abilities===
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Smite evil 1/day (+7 damage vs. evil foe)
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60ft. Darkvision
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Acid / Cold / Electrical resistance 5
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DR 5/magic
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===Class Abilities===
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Marshal 1: Skill Focus (Diplomacy) Minor Auras (3)
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Marshal 2: Major Auras +1 (2)
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Marshal 4: Grant Move Action 1/day
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Crusader 1: Furious Counterstrike, Steely Resolve 5, Maneuvers
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Crusader 2: Indomitable Soul
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===Marshal Auras===
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Minor: Motivate Charisma, Dexterity, Strength (+8 bonus)
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Major: Resilient Troops, Motivate Attack
  
 
===Maneuvers Known===
 
===Maneuvers Known===
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===Background===
 
===Background===
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Formerly an squad leader in the forces of Mount Celestia, Mia was getting bored by her assignment (commanding a squad of hound archons in the middle of nowhere; they hated her) when she was suddenly yanked into a summoning circle, to face a bespectacled wizardess who was just as surprised as she was. After the initial confusion, Faustina was ready to send Mia back, but Mia asked to be allowed to stay around for a while to enjoy the Prime Material Plane. The two of them became quite accustomed to the officer / NCO relationship that developed, and Mia was glad to take over the reins of Deathwing from Faustina so the latter could concentrate on spellcasting.
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Mia knows that she should disapprove of Faustina's demon-summoning ways, but then again, it's not as though she actually summons a lot of demons (most of them are just fiendish creatures) and she doesn't really use them for evil (she does not count pranking as evil). That, and it's so refreshing to meet someone who isn't the faith and glory type after ''so long''...
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In battle, she's a passable fighter and a novice student of martial maneuvers. But what makes her really shine is the fact that she's  just so ''likable'', to the point where people simply standing in her general vicinity suddenly get better at what they're doing in a subconscious effort to please her.
  
 
===The Rest===
 
===The Rest===
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The remnants of Faustina's staff number about twenty men (23 men; 20 1st level, 2 2nd level, 1 3rd level). Most were either lost in the big dragon attack, or Faustina sent them home to their families. Thus, the ones who stayed on are either fanatically devoted to their leader, have nothing better to do with their lives, prefer the lifestyle of a wandering mercenary, or all of the above.

Revision as of 20:28, 14 June 2008

Back to: Those Who Hunt Dragons

http://img241.imageshack.us/img241/2087/mithra071xh7.jpg

Mia, striking a pose.

Basics

Race: Catfolk (Celestial)
Gender: Female
Alignment: Neutral Good

Height: 5'8"
Weight: 148lb
Hair: Short, orange
Skin: Tanned
Eyes: Blue

Levels: Marshal 5 / Crusader 2

Abilities

Str 14 (14 base) [+2]
Dex 12 (10 base +2 racial) [+1]
Con 14 (14 base) [+2]
Int 10 (10 base) [+0]
Wis 10 (10 base) [+0]
Cha 27 (18 base +4 racial + 4 enhancement +1 level) [+3]

Defenses

AC 18 (+7 class defense, +1 Dex mod)
HP 10d4+20 (60)

Fort +9 [7 base +2 Con mod]
Ref +2 [1 base +1 Dex mod]
Will +12 [4 base +8 Cha mod]

Combat

Initiative +5
Speed 40'
BAB +5
Grapple +7 (+15 with aura bonus)
Attacks: Lance +8

Traits

N/A

Flaws

Vulnerable (-1 AC)

Feats

1 Power Attack
3 Mounted Combat
6 Weapon Focus (lance)

Flaw Spirited Charge
Marshal 1 Skill Focus (Diplomacy)

Skills

Handle Animal +29 (13 ranks +8 Cha mod +8 aura bonus)
Intimidate +29 (13 ranks +8 Cha mod +8 aura bonus)
Diplomacy +29 (13 ranks +8 Cha mod +8 aura bonus)
Ride +22 (13 ranks +1 Dex mod +8 aura)

Languages: Common, Celestial, Draconic

Racial Abilities

Smite evil 1/day (+7 damage vs. evil foe) 60ft. Darkvision Acid / Cold / Electrical resistance 5 DR 5/magic

Class Abilities

Marshal 1: Skill Focus (Diplomacy) Minor Auras (3) Marshal 2: Major Auras +1 (2) Marshal 4: Grant Move Action 1/day

Crusader 1: Furious Counterstrike, Steely Resolve 5, Maneuvers Crusader 2: Indomitable Soul

Marshal Auras

Minor: Motivate Charisma, Dexterity, Strength (+8 bonus) Major: Resilient Troops, Motivate Attack

Maneuvers Known

Level 1
Leading The Attack
Crusader's Strike

Level 2
Foehammer
Battle Leader's Charge

Level 3
White Raven Tactics

Stances
Martial Stance
Iron Guard's Glare

Equipment

Cloak of Charisma +4 (16000)
+1 Lance (2310)
Mithril chain shirt (1100)
Vest of Resistance +2 (4000)

3590 gp remaining

*References

- Marshal (Miniatures Handbook pg. 20)
- Crusader (Book of Nine Swords pg. 10)

Background

Formerly an squad leader in the forces of Mount Celestia, Mia was getting bored by her assignment (commanding a squad of hound archons in the middle of nowhere; they hated her) when she was suddenly yanked into a summoning circle, to face a bespectacled wizardess who was just as surprised as she was. After the initial confusion, Faustina was ready to send Mia back, but Mia asked to be allowed to stay around for a while to enjoy the Prime Material Plane. The two of them became quite accustomed to the officer / NCO relationship that developed, and Mia was glad to take over the reins of Deathwing from Faustina so the latter could concentrate on spellcasting.

Mia knows that she should disapprove of Faustina's demon-summoning ways, but then again, it's not as though she actually summons a lot of demons (most of them are just fiendish creatures) and she doesn't really use them for evil (she does not count pranking as evil). That, and it's so refreshing to meet someone who isn't the faith and glory type after so long...

In battle, she's a passable fighter and a novice student of martial maneuvers. But what makes her really shine is the fact that she's just so likable, to the point where people simply standing in her general vicinity suddenly get better at what they're doing in a subconscious effort to please her.

The Rest

The remnants of Faustina's staff number about twenty men (23 men; 20 1st level, 2 2nd level, 1 3rd level). Most were either lost in the big dragon attack, or Faustina sent them home to their families. Thus, the ones who stayed on are either fanatically devoted to their leader, have nothing better to do with their lives, prefer the lifestyle of a wandering mercenary, or all of the above.