Difference between revisions of "Age Of Dragons: Legacies"

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(Legacies of Reputation)
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However, when a dragon dies he does not die without leaving his mark on history. He has a '''Legacy''', which is passed on to his '''Successor'''.
 
However, when a dragon dies he does not die without leaving his mark on history. He has a '''Legacy''', which is passed on to his '''Successor'''.
  
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The player can then choose to start playing the '''successor''' as a new player character. The breed and age of this successor should already be known, and this will effect the character generation process accordingly.
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<br><br>
 
==Resource Legacies==
 
==Resource Legacies==
  
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How easy it is for the Successor to retain these resources is another matter altogether, of course. Dealing with an inheritance should almost certainly be the subject of at least one story!
 
How easy it is for the Successor to retain these resources is another matter altogether, of course. Dealing with an inheritance should almost certainly be the subject of at least one story!
 
<br><br>
 
<br><br>
 
 
==Legacies of Reputation==
 
==Legacies of Reputation==
  
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There are no in-game rules for inherited reputations, but players should consider that their actions will have impact down the generations.
 
There are no in-game rules for inherited reputations, but players should consider that their actions will have impact down the generations.
 
<br><br>
 
<br><br>
 +
==Legacies of Agenda==
  
==Legacies of Agenda==
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Third and finally, a dragon may pass on certain motivations to his successor.
  
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It is up to the player whether the successor carries on these motivations or not.
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<br><br>
 
=Successors=
 
=Successors=
  
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A player's successor character can either be his offspring, or his protégé. It is entirely possible that a player character might have multiple successors at the time of his death. If this is the case then he selects one to be his ongoing character.
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Note that ''successors'' themselves are '''not''' an inherited resource. Unused and unselected ''successors'' immediately become ordinary NPCs, and are not treated as ''successors'' to the new player character.
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<br><br>
 
==Offspring==
 
==Offspring==
  
 +
If a player character has children, then they are automatically assumed to be valid successors. However, thanks to the nature of the ''Birthing Sickness'' it is extremely likely that these dragons will be mere neonates when the player takes them on.
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Refer to the sections below for more on this:
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* [[Age_Of_Dragons:_Reproduction_and_the_Birthing_Sickness|Reproduction and the Birthing Sickness]]
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* [[Age_Of_Dragons:_Playing_Neonate_Dragons|Playing Neonate Dragons]]
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<br><br>
 
==Protégés==
 
==Protégés==
  
==Starting Afresh==
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Certain lifepaths allow the opportunity for characters to establish '''protégés'''. These are dragons who look up to the player character dragon but aren't his offspring.
 +
 
 +
'''Protégés''' are assumed to be valid successors to the character.
 +
<br><br>
 +
==Starting Afresh: No Successors==
 +
 
 +
It is possible, especially if a character dies young, that there will be no suitable successor. In this case, the player must start afresh, making a new character from scratch as per the normal rules in the Hatchery chapter.
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His legacy is not passed on to this character, though at the GM's discretion he can have arranged for his Resources to be passed on to other player characters, or to non-player characters.
  
 
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[[Category:Age_of_Dragons]]
 
[[Category:Age_of_Dragons]]

Revision as of 09:58, 3 September 2008

Age Of Dragons: Main Page -> Legacies


Death and The Legacy

The nature of an Age of Dragons chronicle is such that it is unlikely that any one player will play the same character throughout. Death is the one true inevitable, be it from old age, from war or the dangers inherent in draconic existence.

However, when a dragon dies he does not die without leaving his mark on history. He has a Legacy, which is passed on to his Successor.

The player can then choose to start playing the successor as a new player character. The breed and age of this successor should already be known, and this will effect the character generation process accordingly.

Resource Legacies

First, any Resources that the Dragon may have acquired will likely remain after he has gone on. A Dragon is presumed to have made some provision as to what happens to his resources after he is dead, usually by naming a beneficiary of his possessions and estates.

His Successor may gain some or all of the deceased Dragon's resources as an inheritance. Some Lifepath Resources are harder to hand on than others - for example, a successor would not gain any knowledge of languages his benefactor had, but could definitely inherit a draconic hoard of gold and jewels, or a fine magical weapon.

How easy it is for the Successor to retain these resources is another matter altogether, of course. Dealing with an inheritance should almost certainly be the subject of at least one story!

Legacies of Reputation

Second, the actions of the deceased dragon will reflect upon his chosen successor. If a dragon was a bloodthirsty soldier of the Ascendancy in life, it is not unreasonable for others to expect that his successor will be the same.

There are no in-game rules for inherited reputations, but players should consider that their actions will have impact down the generations.

Legacies of Agenda

Third and finally, a dragon may pass on certain motivations to his successor.

It is up to the player whether the successor carries on these motivations or not.

Successors

A player's successor character can either be his offspring, or his protégé. It is entirely possible that a player character might have multiple successors at the time of his death. If this is the case then he selects one to be his ongoing character.

Note that successors themselves are not an inherited resource. Unused and unselected successors immediately become ordinary NPCs, and are not treated as successors to the new player character.

Offspring

If a player character has children, then they are automatically assumed to be valid successors. However, thanks to the nature of the Birthing Sickness it is extremely likely that these dragons will be mere neonates when the player takes them on.

Refer to the sections below for more on this:



Protégés

Certain lifepaths allow the opportunity for characters to establish protégés. These are dragons who look up to the player character dragon but aren't his offspring.

Protégés are assumed to be valid successors to the character.

Starting Afresh: No Successors

It is possible, especially if a character dies young, that there will be no suitable successor. In this case, the player must start afresh, making a new character from scratch as per the normal rules in the Hatchery chapter.

His legacy is not passed on to this character, though at the GM's discretion he can have arranged for his Resources to be passed on to other player characters, or to non-player characters.