Morturi: Celts
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Contents
Druid
- Class: Medium
- Move: 4
- Attack: Sickle - Roll 4+ to deal 4 damage.
- Life Points: 8
Druid Rules
Druidic Status - Gladiators of the Celt faction may not attack the Druid unless they are themselves Druids.
Proud - The School may not surrender so long as this Gladiator is still active in the arena.
Druid tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Beastspeech
While this Druid is present in the Arena, allied beasts ignore their Animal Intellect special rule.
- Eye of Fear
Instead of making a melee attack, the Druid may use his Eye of Fear on an adjacent opponent. That opponent is moved 1 square directly away from the Druid. This is a Fear effect.
- Intimidating Presence
The druid is a master of psychology, intimidating any who approach. Any enemy gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.
- Strength of the Sacrificed
If at least one allied gladiator has been taken out of action this battle, the Druid deals +1 damage on all attacks.
- Taliesin's Inspiration
While this Druid is present in the Arena, allied gladiators of the Celt faction deal +1 damage in melee, with the exception of other Druids.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
- Wisdom
The Druid and all your Gladiators with the Proud special rule ignore the effects of the Proud special rule.
Redbranch
- Class: Medium
- Move: 4
- Attack: Great Axe - Roll 5+ to deal 5 damage.
- Life Points: 8
Redbranch Rules
Proud - The School may not surrender so long as this Gladiator is still active in the arena.
Redbranch tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Courage
This gladiator is immune to fear effects.
- Frenzy of the Defiant Hero
If this gladiator has 2 or fewer life points remaining, he deals +2 damage.
- Frenzy of the Hungry Axe
If at least 2 enemy Gladiators have been taken out of action by this Gladiator during this battle, this gladiator deals +2 damage.
- Frenzy of the Cornered Bull
If this gladiator is adjacent to three or more enemy gladiators, he deals +2 damage.
- Heroism
If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Skyclad
- Class: Light
- Move: 5
- Attack: Hatchet - Roll 2+ to deal 2 damage.
- Life Points: 8
Skyclad Rules
Proud - The School may not surrender so long as this Gladiator is still active in the arena.
Skyclad tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Aggression
If this gladiator is adjacent to two or more enemies, he deals +1 damage.
- Berserk Fury
While wounded, the gladiator deals +1 damage on all melee attacks.
- Courage
This gladiator is immune to fear effects.
- Heroism
If your school is outnumbered at least 2:1 in this battle, this gladiator deals +1 damage with his attacks.
- Last Stand
If this is your only active gladiator in the arena, he deals +1 damage.
- Light Mobility
After making any attack against a target (including Snake Spear Technique, as below), move 1 square for free.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.