Cuddlesaurus and the Jellybean of Destiny!
This is the wiki for Snarf's Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!
Threads
Characters
Name | AC | Fort | Ref | Will | HP | Init | Resistance | Vulnerability | Notes |
---|---|---|---|---|---|---|---|---|---|
Mao Whiskerton | 21 | 16 | 20 | 16 | 34 | +8 | Melee/Ranged 5 | Area/Close 5 | Cannot be knocked prone; Catfall |
Goldie | 23 | 15 | 21 | 16 | 37 | +3 | |||
Geordy | 14 | 18 | 15 | 16 | 32 | +1 | Resist 5 while bloodied | ||
He-Who-Hits | 18 | 16 | 14 | 19 | 32 | +4 | Physical 5 | ||
Talinum | 20 | 18 | 14 | 19 | 38 | +3 | Aura 1: Fire/sonic 3 while bloodied | ||
Gabada DeMonestra | 19 | 16 | 16 | 17 | 38 | +6 | Fire 10; Melee/Ranged 5 | Area/Close 5 | Aura 1: Fire 5; Cannot be knocked prone |
D&D4E to Gamma World Cheat Sheet
- Add +1 per level to d20 rolls, instead of +1 per 2 levels.
- Second Wind is a minor action and restores your bloodied value in hit points.
- You can make someone else use their Second Wind with a standard action. No skill check required.
- Ammunition tracking is abstract. If you fire a gun once an encounter, you are "conserving ammo." If you fire it more than once, you are "going bananas" and will be out of ammo at the end of the encounter.
Resources
Gamma World Power Lists - Roll on these tables to generate Alpha Mutations and Omega Tech.
Gamma World Card List - The full text of the Gamma World power cards.
Adventure Ideas
- Help the Zombie Princess recapture her throne from the so-called "Barnyard 6."