Daedalus (One to Redeem Them)
Profile
Character Name | Player Name | Career Path | Ship's Role | Rank | Experience |
---|---|---|---|---|---|
Daedalus | Sunhawk | Explorator | Enginseer Prime | 5 | 17000/17000 |
Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
Special | Unnatural Origin (False-Man) | Tainted (Deviant Philosphy) | Darkness (Dark Secret) | Devotion (Loyalty) | None |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
37 | 46 | 51 | 60 | 33 | 70(x2) | 40 | 40 | 29 | 14+1d5 | 2 or 3 | 1d10+1d5 | 0 |
Skills
- Strength: Intimidate +20
- Intelligence: Chem-Use, Demolition, Evaluate, Literacy, Logic +10, Medicae, Tech-Use +20, Tracking
- Lore (Common): Machine Cult, Tech
- Lore (Forbidden): Adeptus Mechanicus, Archeotech, Heresy, Inquisition, Mutants, Pirates, Psykers, Warp, Xenos
- Lore (Lingustics): Explorator Binary, Low Gothic, Techna-Lingua
- Perception: Awareness +20, Scrutiny +10, Search
- Trades: Archeologist, Armourer, Astrographer, Linguist, Scrimshawer, Shipwright, Voidfarer
Talents
- Cybernetic: Binary Chatter, Electro Graft Use, Ferric Lure, Logis Implant, Luminen Charge, The Flesh is Weak 2
- Mental: Foresight, Infused Knowledge
- Physical: Heavy Weapon Training (Las)
- Other: Talented (Awareness, Tech-Use), Resistance (Fear), Jaded, Armour of Contempt, Enemy (Ecclesiarchy)
Traits
- Stranger to the Cult:
- -5 Fellowship vs. Ecclesiarchy
- Mechanicus Implants:
- Electro-graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potential Coil, Cranial Circuitry
- Role - Enginseer Prime:
- +10 to Ship Action 'Emergency Repairs'
- Unnatural Intelligence (x2):
- Double Intelligence Bonus value. +2 degree of success in any Opposed Intelligence-based Test.
- Machine 2: