Fortunato the Fool
Back to The_Slayers_II
Fortunato Walker
- Magician: 3
- Gender: Male
- Experience: 1500 / 3000
- Hits: 3 / 3
- Combat Pool: 1
- AC: 3
- Modifiers: None
- Morale: 0
- Reaction: 0 or -2 (see Fool)
- Initiative: 0
- Movement: 20
- Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune. Thus far, both have eluded him.
Traits
- Gifts & Curses:
- Lucky: "The character can attempt deus ex machina rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level."
- Craven: automatic failure on morale checks
- Fool: "always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity."
- Abilities:
- Familiar: Jenkin the homonculus looks like a six-inch miniature of Fortunato himself. In moments of frankness, the magician admits to the familiar's being the smarter of the pair. "Only a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1 bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar, until it recovers as per the normal rules."
- Crafty: "The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness."
- Literacy: "The character can read and write any language he knows."
Equipment
- Armour: none
- Weaponry: (cudgel, dagger, staff, rapier)
- Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p
- Gear: (All other relevant items of equipment. I recommend listing more than one item per line, for reasons of space.)
- Rags 2f
- Backpack 1s
- Pouch 2f
- Coarse clothes 1p
- Rations, 5 days 5p
- Jack of sack 1p
- Treasure (starting 20s)
- Marks:
- Crowns:
- Shillings: 18s
- Pennies: 11p
- Farthings:
- Gems, Jewelry, and so forth:
- Spells
- Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours
- Charm CL: 1 Range: hearing Save: Special Duration: Temporary
- Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous
- Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary
- Levitation CL: 2 Range: Self Save: No Duration: Temporary